跑跑车首页

当前位置:首页攻略秘籍单机秘籍 → 圣域2堕落天使技能属性修改教程

圣域2堕落天使技能属性修改教程

作者:佚名来源:本站整理 发表时间:2011/2/16 16:35:53 评论(0)

    小小研究了一下scripts\shared\spells.txt,发觉似乎可以修改技能的属性!如High Elf的火球:注意红色部分就是一个技能的属性。

mgr.defineSpell( "he_in_feuerball", {
eiStateName = "cSpellCastProjectile",
fxTypeCast = "FX_HE_FEUERBALL_C",
fxTypeSpell = "FX_HE_FEUERBALL",
fxTypeCastSpecial = "FX_HE_CAST_K",
duration = 1.000000,
animType = "ANIM_TYPE_SM01",
animTypeApproach = "ANIM_TYPE_INVALID",
animTypeRide = "ANIM_TYPE_INVALID",
animTypeSpecial = "ANIM_TYPE_RIDESM01-SPECIAL",
causesSpellDamage = 1,
tokens = {
  entry0 = {"et_maxangle_cone", 30, 0, 0, 8 },            //什么有4个数值,好像是什么角度,注意那个0。好吧暂时不明白是什么意思往下看
  entry1 = {"et_damage_any_rel", 0, 20, 0, 5 },        //注意那个0
  entry2 = {"et_spelldamage_fire", 700, 350, 0, 133 },        //火伤害,注意那个0
  entry3 = {"et_spelldamage_physical", 350, 175, 0, 133 }, //物理伤害,注意那个0
  entry4 = {"et_missile_adapt", 300, 10, 0, 9 },
  entry5 = {"et_chance_burning", 297, 3, 1, 133 },      //几率燃烧……嗯?这里第三位怎么是1,不是0?再看下面,2、3、4、5、6,正好对应6个进阶升级~~!!好,全改成0试试看~~!!或者,保险起见,我们把它复制到Fire Demon的火球那里——见下
  entry6 = {"et_chance_areasplash", 595, 5, 2, 5 },
  entry7 = {"et_missile_adapt", 300, 10, 3, 9 },
  entry8 = {"et_spelldamage_fire", 400, 200, 4, 133 },
  entry9 = {"et_missile_adapt", 300, 10, 5, 9 },
  entry10 = {"et_target_seeker", 1000, 0, 6, 133 },
},
fightDistance = 525.000000,
aspect = "EA_HE_INFERNO",
cooldown = 0.000000,
soundProfile = 0,
cost_level = 150,
cost_base = 300,
focus_skill_name = "skill_HE_inferno_focus",
lore_skill_name = "skill_HE_inferno_lore",
spellClass = "cSpellHeFeuerball",
spellc,
sorting_rank = 1,
})

本文导航
玩家评论
我要点评

网名 注:您的评论需要经过审核才会显示出来。

已有 0 位玩家参与点评
下载排行