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皇家冲突即将在2月初进行一次大的更新,那么届时会更新哪些内容呢,下面一起来看看更新情报吧。
Balance Changes in Context (Early February Update)
平衡性改动补丁(2月初更新)
Greetings, Challengers! Continuing in the spirit of openness about card balance, here are the changes we're planning to bring in the next Clash Royale update -- coming in early February -- and why we're making them:
挑战者们,我们团队一直本着透明公开的原则进行着卡牌平衡性修正。现在给大家带来的是二月初即将发布的平衡性补丁信息。
Arrows: Damage decreased by 4%
箭雨:伤害降低4%
Arrows are the most popular spell card in the game, and we felt you simply get too much value for the three Elixir cost.
箭雨是游戏中最受欢迎的卡,我们就是觉得这三费卡实在是太超值了.
Freeze: Radius decreased to 3 (from 4), duration increases by 0.3 seconds per level (from 0.4 seconds)
冰冻:范围从4降低为3,每次升级增加的持续时间由0.4秒改为0.3秒
Freeze is one of the most popular cards in the game. High level Freeze was too powerful due to the long duration of the spell. Additionally, the big area of effect makes it too easy to Freeze the tower and catch all defending troops at the same time. Freeze will still be a strong play, but it's now more open to counters.
冰冻是最受欢迎卡之一,高等级的冰冻实在是imba了,此外,超大的冰冻范围让使用者很简单的就可以把防御塔和防御部队一起冻住.冰冻依然会是一张强力卡,不过现在使用起来更有难度了
Wizard: Damage decreased by 7%
法师:伤害降低7%
Wizard is the most used troop among the top players. It's slightly overpowered and has made the Bomber and Musketeer nearly obsolete.
法师是顶级比赛中使用最多的兵种.他OP到让炸弹人和火枪手都快失业了
Barbarians: Hitpoints decreased by 4%
野蛮人:生命值降低4%
Barbarians are the second most used troop at the top, and are also a bit too strong. In a lot of cases they simply offer too much value for 5 Elixir.
野蛮人是顶级比赛中使用第二多的兵种,也有些过于强大了.在大多数情况下这张卡的价值远大于5费.
Bomber: Attack speed increased to 1.9 seconds (from 2 seconds)
炸弹人:攻击速度从2秒/次提高到1.9秒/次
Bomber's use rate is quite low partly because of the Wizard is a much stronger alternative. After this boost, the Bomber should be a more enticing option.
炸弹人被使用的频率非常低-一部分原因是因为法师太屌.这次提速之后,炸弹人应该会更有竞争力.
Golem: Hitpoints, damage and death damage increased by 43%
戈仑石人:生命值,伤害和爆炸伤害增加43%
Golemite: Hitpoints, damage and death damage decreased by 43%
小戈仑石人:生命值,伤害和爆炸伤害降低43%
Many Clash of Clans players felt that the Golem didn't live up to its lore. Golemites were way too strong and often dealt more damage than the Golem itself! We're transferring damage and hitpoints directly from the Golemites into the Golem.
许多玩家觉得石头爸爸实在是太弱了,反而石头儿子却强的不像话.于是我们把儿子的一部分力量转移给了爸爸.
P.E.K.K.A: Hitpoints decreased by 13%, cost decreased to 7 (from 8)
大皮卡:生命值降低13%,费用从8降低到7
P.E.K.K.A is one of the most iconic Clash characters, but unfortunately it wasn't visible due to low use rates. You rarely encountered P.E.K.K.A in the Arena. It's a massive risk to invest 8 Elixir into a card that’s so easily distracted by small troops. 7 Elixir should reduce the risk enough to make P.E.K.K.A a solid addition to some decks.
皮卡是部落冲突标志性的角色之一,但遗憾的是因为超低的使用率玩家们很难见到他/她/它.作为一个8费生物又很容易被杂兵们干掉,让皮卡上场冒的风险实在是太大了.7费应该可以降低风险,让皮卡有更多机会加入到一些牌组中.
X-Bow: Hitpoints decreased by 15%
X连弩:生命值降低15%
Players with the X-Bow card unlocked have used it in almost half of their matches. Seeing as the X-Bow is quite a specialized card, both to use and to deal with, we didn't think it was cool to see it in so many matches.
解锁了X连弩的玩家几乎有一半比赛都使用了它.无论从使用还是应对来说,X连弩是一张非常专业的卡.这么多比赛都使用了它,这一点都不cool!
Inferno Tower: Lifetime decreased to 45 seconds (from 60 seconds)
地狱塔:持续时间从60秒缩短到45秒
One of our balancing principles is, "offense over defense", but the Inferno Tower's very high use rate among top players doesn't match this principle. Top players are facing Inferno Towers in roughly half of their matches and the battle can become more about getting the Inferno Tower down instead of the Crown Tower. A shorter lifetime makes it harder to build a new one as soon as the previous one is destroyed, tipping the scales back in favor of offense.
“进攻高于防守”是我们平衡性原则之一,但是地狱塔在顶级比赛中极高的使用率却一点也不符合这条原则.顶级玩家们会在半数比赛中遇到地狱塔,这使得比赛变成了如何干掉地狱塔而不是皇冠塔.更短的持续时间会使得地狱塔的衔接变得更困难,让比赛的重心重新回到进攻上.
Cannon: Cost decreased to 3 (from 6), range to 6 (from 7), lifetime to 40 seconds (from 60 seconds) and hitpoints decreased by 55%
加农炮:费用从6降低到3,攻击范围从7降低到6,持续时间从60秒缩短到40秒,生命值也减少了55%
Cannon has been one of the least used cards, so we wanted to re-work it and give it a clearer purpose. A cost of 3 should make it more interesting and a significantly different alternative to the Inferno Tower.
加农炮是使用频率最低的卡之一,所以我们想让它的定位更明确,3费应该会让他变得更有趣,并且代替地狱塔的方案.
Mortar: Cost decreased to 4 (from 6), damage decreased by 40% and lifetime to 20 seconds (from 40 seconds)
迫击炮:费用从6降低到4,伤害降低40%,持续时间从40秒缩短到20秒
Mortar has also been one of the least used cards, as the X-Bow is simply a more compelling choice in most cases. A cheaper cost and shorter lifetime should clearly differentiate it from the X-Bow and make it a tempting play on both offense and defense.
迫击炮也是使用频率最低的卡之一,因为X连弩在大多数情况下都是一个更好的选择.更低的费用和更少的持续时间应该可以让它的定位与X连弩区分开来,并且让它在进攻和防守时都是一个诱人的选择.
Mirror: Level of mirrored Common Cards increased by 4 and mirrored Rare Cards by 2
镜像:镜像普通卡牌是等级提高4,镜像稀有卡牌是等级提高2
Mirror is a super fun card, but unfortunately it doesn't see much use. Because it's an epic card and almost always a lower level than your commons and rares, it makes sense that it would also boost those cards to appropriate levels.
镜像是一张非常有趣的卡,但遗憾的是使用频率太低了.因为作为一张紫卡却大多数情况下只能复制出低等级的普通和稀有卡.让它在复制普通和稀有卡时有等级加成看起来才是更合理的.
Bomb Tower: Attack speed increased to 1.7 seconds (from 1.8 seconds)
炸弹塔:攻击速度从1.8秒/次提高到1.7秒/次
Bomb Tower has been one of the least used cards. We hope this small boost encourages more people to try it out.
炸弹塔也是使用率最低的卡之一.我们希望这次小加速会让更多玩家去尝试他.
Barbarian Hut: Hitpoints increased by 10%
野蛮人小屋:生命值提高10%
Since Barbarians are losing some hitpoints, the Barbarian Hut's hitpoints are being increased to compensate.
因为野蛮人被砍掉了一些生命值,为了保证平衡野蛮人小屋被稍微加强了些.
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