坎巴拉太空计划(Kerbal Space Program, KSP)是一款拥有极高自由度的沙盘风格航空航天模拟游戏。在这里玩家可以扮演Kerbals航空航天工作者,设计、建造并发射自己的火箭、航天飞机以及亚轨道飞行器,将航天器送入轨道,并探索整个行星系。坎巴拉太空计划比较偏向于拟真,需要玩家具备一定的天文学和物理学知识,像现实的航空航天那样计划并进行飞行。同时,它高度地支持插件开发,拥有一个活跃的MOD制作群体。
游戏信息
游戏名称:坎巴拉太空计划
英文名称:Kerbal Space Program
游戏类型:模拟经营类(SIM)游戏
游戏制作:Squad
游戏发行:Squad
游戏平台:PC
发售时间:2013年
安装方法
1.下载游戏
2.运行PlayGame.exe程序开始游戏
游戏操作
W,S -向前/向后倾斜
A,D -向左/右
Q,E-旋转
空格-启动
CTRL -降低烟雾
F -保持稳定
T - /关闭调节器
C -更换视角
小编评测
这是一款自由度超级高的太空模拟游戏。玩家们将建立一个航天飞船,带领船员进入太空。要创建一首飞船你将需要用到很多组件,其中每一个都有它自己的功能,可能会影响到飞行路径。这款游戏对玩家的知识面要求比较高,牵扯到了很多物理天文等知识。有兴趣的玩家千万不要错过,反正小编是败下阵来了……
更新说明
Editor Overhaul (Parts List):
编辑器重制(组建列表):
* Fully overhauled Parts List UI.
重制组建列表UI(天国的PartArranger)
* Added Filters system to allow new methodsto find parts, apart from the existing category tabs.
*添加过滤器,允许玩家使用除现存标签之外的方法给组件分类。
* Existing categories overhauled into 'ByFunction' Filter.
*上一版本的目录变为‘按功能’过滤器
* Split Propulsion category into Enginesand Fuel Tanks.
*将‘推进’目录分为引擎 油箱两项
* Added 'By Resource' Part Filter: Listsparts based on resources they contain/use
*添加‘按使用资源过滤器’,根据组件存放&使用的资源分类
* Added 'By Manufacturer' Filter: Listsparts based on their manufacturers
*添加‘按生产商’,根据组件作者&生产商分类
* Added 'By Module' Filter: Lists partsbased on the modules (functionalities) they implement.
添加‘按模块’,根据组件包含的模块分类
* Added 'By Tech Level' Filter: Lists partsbased on their corresponding Tier on the Tech Tree.
*添加‘按科技等级’,根据科技数上等级分
类
* Custom Filters (and subcategories) canalso be created and edited for user-made collections of parts.
*自定义过滤器(子过滤器)也可以作为mod存放
* The Parts list can now be sorted based onseveral criteria (to organize displayed parts after filtering).
* Added Sorting by Size to parts list
* Added Sorting by Cost to parts list
* Added Sorting by Mass to parts list
* Added Sorting by Name to parts list (default)
*过滤器里面的可以按照大小价格质量名称(字母顺序)排序
* Subassemblies can also be sorted and arrangedinto custom categories.
*子组件同样也能按照以上方法分类&排序&添加进自定义过滤器。
Editor Overhaul (General):
编辑器重制(其他):
* The VAB and SPH are now based on a singlescene.
*VAB&SPH共享同一场景
* Editor Logic fully overhauled andrewritten using the very reliable KerbalFSM framework used for characteranimation and many other systems in the game.
*编辑器使用了在角色动画和本游戏其他系统内广泛使用的KerbalFSM框架重写
* Most editor Keyboard inputs are nowremappable.
*大部分编辑器按键可以重新映射(也就是可以自己设置)
* All Craft files can now be cross-loadedin the VAB and SPH.
*所有载具文件可以在VAB&SPH内交叉加载
* Crew assignment is now fully persistentduring construction, including detached parts.
*载具建造中实时雇佣成员,包括没有与主题连接的组件。
* Vastly improved placement logic forangle-snapped parts.
*改进了有角度连接组件的逻辑
* Symmetry methods can be toggled betweenRadial (VAB) or Mirror (SPH) using the [R] Key
*按R键在VAB模式(中心轴对称)SPH模式(镜面对称)之间转换。
* Radial Symmetry coordinate frame can alsobe toggled with [F] key.
*镜面对称模式同样可以使用F键
New:
新内容
Editor Overhaul (Gizmos):
重制编辑器(小工具)
* Added Offset and Rotation Gizmos toEditor ([2] and [3] keys)
*编辑器内新增平移和旋转工具(快捷键分别为主键盘的数字键2和 3)
* Added Re-root tool to Editor ([4] key)
*编辑器内新增重新选择根组件工具(主键盘数字键4)
* Gizmo coordinate system can be toggledbetween Absolute and Local with the [F] key.
*按F键在沿整个载具对称和沿父组件对称之间转换
* Rotation and Offset gizmos can also snapto angles and to a 3D grid.
*旋转和平移工具也可以实现网格对齐。
* Gizmo snap can be toggled to constrain toan absolute grid or a local one depending on coordinate frame.
*旋转和平移工具符合选择的SPH&VAB对称坐标系
* Holding shift during placement or whilegizmos are up will decrease angle snap interval to 5?(from 15? and grid snapinterval (for offset gizmo)
*按住shift键旋转角度由原来的15度变成5度
* WSADQE keys still work to rotate in 90?or5?(Shift) increments, and are now more consistent with pitch, yaw and rollrotations.
*在普通模式下,按WSADQE键仍能将组件旋转90度(按shift键旋转5度)
Upgradeable Space Center Facilities:
航天中心内设施可升级
* All KSC Facilities can now be upgradedthrough levels (currently 3 levels implemented for all facilities).
*生涯模式内所有设施均可升级(目前有三级)
* Added new models for KSC facilities ateach level.
*每个级别的建筑都有独自的模型
* KSC Facilities now start at level 1 (inCareer Mode), and can be upgraded to top level separately.
*KSC设施从一级开始升级(生涯模式)各个建筑之间升级不相关
* Upgrading Facilities costs Funds, lots ofFunds.
*升级建筑耗费巨资(一级VAB升级21W)
* Repair Cost of destroyed structuresvaries depending on facility level. (Higher-Level Facilities are more expensiveto repair)
*修理费用也随等级上升
KSC Facility Upgrade Effects:
KSC设施升级效果
* Vehicle Assembly Building / SpaceplaneHangar:
*VAB&SPH
-Increase part count limit
-增加最高parts数目
-Unlock Basic and Custom Action groups
-解锁基本和自定义动作组
* Launchpad / Runway:
*发射台&跑道
-Increase Mass Limit for launched vessels
-提高发射飞船最大质量限制
-Increase Size Limit for launched vessels
-提高发射飞船最大大小限制
* Tracking Station:
*测控站
-Unlock Patched Conics in Map View
-解锁星图界面中的轨道预测(显示SOI转换&轨道机动之后的新轨道)
-Unlock Unowned Object Tracking
-解锁未知物体(小行星)测控
* Astronaut Complex:
*航天员中心
-Unlock EVAs off of Kerbin's surface.
-解锁坎星大气之外的舱外活动功能
-Increase Active Crew Limit
-解锁最大可用航天员数目限制
-Unlock Flag-Planting during EVA
-解锁舱外插旗
* Administration:
*航天管理局
-Increase Active Strategy Limit
-提高最大可用策略数限制
-Increase Strategy Commitment Limit
-提高策略比例限制(比如一级最多转换25%)
* Research And Development:
* 科研中心
-Increase Max Science Cost Limit
-提高最大科研点数消耗限制(一级最多一次用100点)
-Unlock part-to-part Fuel Transfer
-解锁组件间燃料传输
-Unlock EVA Surface Sample experiment (requires EVA on Astronaut Complex)
-解锁舱外取样功能(需要先解锁坎星大气之外的EVA)
* Mission Control:
*任务中心
-Increase Max Active Contract Limit
-提高最大当前任务限制
-Unlock Flight Planning (Requires Patched Conics in Tracking Station)
-解锁轨道规划(需要先解锁轨道预测)
Space Center (General):
KSC(其他)
* All KSC Facilities in all levels aredestructible (except level 1 runway and level 1 launchpad, which areindestructible).
*任何级别的KSC设施都会损坏
* Hold Ctrl while Right-Clicking over KSCFacilities to display 'extra' options concerning upgrade levels.
*按住Ctrl键右键单击任何设施都会显示其他关于升级的选项
* Expanded Context Menu for KSC Facilities,to allow upgrading and viewing the current (and next) level stats.
* Hovering over the Upgrade button on theFacility Context Menu will display stats for the next level.
*鼠标悬停在升级按钮上会显示下一个级别的特性。
* Space Center ground sections andCrawlerway change levels based on level of neighboring facilities.
*KSC周边地形和慢速道随着周围设施级别变化而变化
* The Flag Pole in front of the AstronautComplex will change levels based on the average level of all KSC Structures.
* 航天员中心前的旗杆随KSC设施平均级别变化而变化
Parts (Mk3 Spaceplane Set):
组件(MK3)
* Added 15 new 'Mk3' parts:
* 新增15个mk3系列组件
-Mk3 Cockpit (IVA is blank atm)
-Mk3驾驶舱(没有IVA)
-3 Mk3 Rocket Fuel Tanks (2.5m, 5m, 10m versions)
-3个火箭燃料箱(长度分别为2.5m,5m, 10m)
-3 Mk3 Liquid Fuel Tanks (2.5m, 5m, 10m versions)
-3个航空燃料箱(长度分别为2.5m,5m, 10m)
-Mk3 MonoProp Tank
-Mk3RCS燃料箱
-Mk3 Crew Tank (holds 16 Kerbals, IVA is blank)
-Mk3成员舱(容纳16人,无IVA)
-一堆转接器
-Mk3 - Mk2 Adapter
-Mk3 - 1.25m Adapter
-Mk3 - 2.5m Adapter (slanted)
-1.25m to Mk2 Adapter
-1.25m to 2.5m Adapter
-1.25m to 2.5m Adapter (slanted)
-3.75m to Mk3 Adapter
-大中小号(长度)Mk3货仓
-Mk3 Cargo Bay Long
-Mk3 Cargo Bay Medium
-Mk3 Cargo Bay Short
* Old Mk3 cockpit, fuselage and adapterremoved.
*旧Mk3 驾驶舱/油箱/转接器 移除
Kerbals:
小绿人:
* Kerbals now have Skills they can develop.
*小绿人有技能了
* Kerbals now gain experience after returningfrom missions.
*任务完成返回的小绿人会获得经验
* Kerbal Experience is needed to level upcrew skills.
*经验用于升级成员技能
* Added Scientist Skill. Scientistsincrease recovery value of collected data, transmission value of uploaded dataand the lab boost factor (when manning a lab).
* Added Engineer Skill. Engineers are ableto repair broken parts like Rover Wheels and repack parachutes.
* Added Pilot Skill. Pilots provide SASfeatures at various levels. Basic SAS is available as long as at least onepilot is aboard.
* Crews in the Astronaut Complex can now beSacked (if available) or given up for dead (if missing).
*小绿人分为三类技能驾驶员&工程师&科学家
驾驶员基础技能是原版SAS,需要至少一个驾驶员才能使用原版SAS
工程师能修轮子重新打包降落伞
科学家能提高科研点回收率&传输率提高实验室速度(必须在实验室内)
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