森林是一款十分具有可玩性的高自由度第一人称冒险生存游戏,游戏内容相当丰富,玩家们可以钓鱼、砍伐木头、收集材料来制作各种东西在这个危机四伏的森林里生存下去,游戏画面精美,可玩性很高,玩家们不要错过!
Endnight Games的可怕冒险新作《森林(The Forest)》将会带给玩家们一个栩栩如生、多姿多彩的森林环境,环境中的天气状况,植被的新陈代谢都会被真实的表现出来,另外还有大量的山洞与地下湖泊可以被玩家们探索。
在游戏中玩家扮演因为空难而迷失在丛林里的幸存者主角,生活于丛林内的可怕诡异无脸人型生物将会展开追杀,而你所要做的就是设法逃生。这个无脸人型生物是一个在丛林里有着原始社会组织架构的团体行动生物,虽然乍看之下仿佛是普通人类,不过却会以惊人的高速展开攻击。在遇到它们时,玩家可以选择潜入并暗杀,或是使用自己制作的武器从正面干掉敌人。
此外玩家要在森林中生存就必须学会各种各样的生存技能,包括砍掉树木搭建帐篷,或是生起篝火用来保暖,搜寻食物以免主角被饿死,当然,玩家还可以自己种植食物来自给自足。
该作将登陆PC平台,同时支持头戴式虚拟现实显示器Oculus Rift!
游戏信息
游戏名称:森林
英文名称:The Forest
游戏类型:动作冒险类(ACT)游戏
游戏制作:Endnight Games Ltd
游戏发行:Endnight Games Ltd
游戏平台:PC
发售时间:2014年5月30日
安装方法
1.下载游戏
2.解压压缩包
3.运行安装程序
4.点击PlayGame程序开始游戏
游戏操作
移动:WSAD
攻击:鼠标左键
I:物品栏
B:生存指南
E:互动和确认
R:建筑方位变更
Z:在营地休息同时存档
小编评测
《森林》是一款开放式的可怕生存游戏,游戏中玩家们必须收集树枝点火来防止自己的体温低下,或是为了觅食而在丛林里四处探查寻找,进行打猎,制作物品,自给自足。而随着玩家们在丛林时间拉长,各种野外求生技巧也将会变得更加纯熟,并可以选择适合场所作为自己的据点,建立防御工事来抵挡夜晚怪物的攻击。
《森林》会有一个故事和恰当的结局,但是两者都不是必须的。玩家会专注于生存本身。游戏的故事就在那,故事线索分布在各个地方,去不去寻找那些线索完全看你自己的选择。游戏里的邪恶生物的行为不会像别的游戏那么张扬,这里会变得很谨慎。他们不会冲向你,也许会悄悄跟踪你,被攻击后寻求支援,甚至会默哀他们被你杀死的同伴。
在《森林》的世界中还将会有日夜的变化,随着日夜不同,温度也会产生改变,还有着包括海岸线、洞窟、地底湖等各式各样的场所舞台登场,让玩家们来体验本作独特的生存可怕冒险乐趣!
版本说明
该版本为最新更新的森林v0.47版本,0.47版本还是更新了蛮多内容的,0.47在0.46c版本的基础上修复了一些BUG,玩家们可以下载新版本进行体验。
V0.47 Changelog:
v0.47更新日志:
Enemies can now dodge away from player attacks immediately after being hit
敌人现在可以躲避玩家攻击后立即被击中
Improved parry hit detection, should be easier to consistently perform parries on enemies
改进的防守命中检测,应该更容易地执行防御敌人
Fixed enemy attacks sometimes still registering after being parried
固定的敌人攻击后有时还注册了
Increased length of stagger animation on parried enemies
参差动画长度增加了敌人
(Multiplayer) Clients can now parry enemy attacks
(多人)的客户现在可以格挡敌人的攻击
(Multiplayer) Fixed bug where clients could be kicked from game if attempting to chop shark head
(多人游戏)固定的错误,客户端可以踢的游戏,如果试图砍鲨头
(Multiplayer) client player body and skin materials are now correct during opening plane crash
(多人)客户端播放器的身体和皮肤材料现在是正确的在开幕式飞机坠毁
Fixed incorrect stamina drain when doing heavy attacks
固定不正确的耐力消耗时,做沉重的攻击
Fixed camera rotating upwards slightly when exiting survival book
退出生存书时,固定相机向上轻微旋转
Fixed some cases of buildings placing bellow terrain while player isn’t in caves
固定的一些例建筑放置波纹地形而玩家不在洞穴里
Fixed ghost procedural stairs trigger not matching shape and environment well enough to always be reachable.
固定的幽灵程序楼梯触发不匹配的形状和环境,以及足够的永远是可到达的。
Improved ghost building placer staying above floors instead of constantly snapping to terrain
改进的鬼建筑砂矿在与其不断捕捉地形地板
Fixed floor hole cutter rendering on wrong layer
固定地板上的孔铣刀渲染错误的层
Fixed floor hole cutter not properly showing wood particles at all rotations
固定地板孔刀没有正确显示木材颗粒在所有旋转
Procedural walls/foundations and fences can now be placed after the first locked point and reaching the minimum length requirement
程序墙/基础和围栏现在可以放置在第一个锁定点,并达到最小长度要求
While placing a ghost wall or fence, parts that cannot be locked and wont be placed by pressing the place button now have a red tint to differentiate it from the rest of the structure
在放置一个鬼墙或栅栏,部分不能被锁定,不会被压制的地方按钮现在有一个红色的色彩区分它与其它结构
Placing a procedural wall with a short chunk places logs vertically for that chunk, instead of not allowing placement. These vertical chunks cannot be made into window or doors
放置一个程序墙,一个短的块的地方,垂直记录的块,而不是不允许放置。这些垂直的块不能被做成窗户或门
Lowered min angle requirement for procedural walls and fences
降低了对程序墙和栅栏的最小视角要求
Removed all ghost procedural buildings placement legacy gizmos (round half circle, grid)
删除所有的鬼程序拆迁安置遗留设备(绕半圈,网格)
Procedural foundations, floors and roofs now have a new dot and line gizmo when placing it in manual mode to fully visualize what is going on within
程序基础、楼板和屋顶现在有一个新的点和线框时,把它放在手动模式完全可视化内发生的事
Revamped procedural floors & roofs manual placement in a similar way to bridge anchor locking, except that instead of targeting a single point it is possible to slide along the supporting structure shape (ie edge of wall)
修改程序的地板和屋顶以类似的方式对桥梁锚锁手动配置,但不是针对一个单点可以沿支撑结构的形状(即滑壁边缘)
It is now possible to place bridge directly when targeting it’s second anchor instead of having to first lock the second anchor and then place the bridge
它现在是可能的地方桥直接瞄准时,它的第二个锚,而不是先锁定第二个锚,然后把桥
Fixed ghost bridge being red after locking first anchor
固定鬼桥被红色锁定后第一个锚
Fixed red ghost material visibility
固定的红色幽灵物质的可见性
Added edge intersection check when placing floors and roofs
添加边缘交叉检查时,放置地板和屋顶
Floor hole cutter now also removes (some) overlapped structures
地板孔铣刀现在也消除(一些)重叠的结构
Optimized calls to nav mesh update when opening and closing defensive gate
优化调用导航网格更新开启和关闭防护门时
Improved large log holder repair trigger positioning
改进的大对数架修理触发定位
Fixed attacking with held meat items not doing any damage
固定攻击与举行的肉项目不做任何损害
Fixed cut snow tree trunks material
固定切割的雪树干材料
Fixed stick & rock holder icons positions
固定杆和岩石支架图标位置
Fixed wrong material on ghost log holder sticks, ghost basket sticks, raft built sticks and wrong layer settings for ghost weapon rack and floor hole cutter
固定错误的材料对鬼的日志持有人棍棒,鬼篮子棍棒,筏建立的棍棒和错误的层设置为鬼武器机架和地板孔刀具
Fixed player/player_net held log still using old model and textures
固定播放器/ player_net举行日志仍然使用旧模型和纹理
Fixed a bunch of material numbers for buildings being incorrect
修正了一堆的建筑材料是不正确的
Fixed eat meat animation not playing while player was on fire
固定吃的肉动画不玩,而玩家在火
Fixed eat meat animation not playing when eating burnt meat
固定吃肉动画不玩时吃烧肉
(Multiplayer) Fixed camera shake not working for client during fat creepy foot stomps
(多人)固定摄像机摇不中令人毛骨悚然的脚跺脂肪客户工作
Added a slight offset to fake gamepad cursor in menu so it doesn’t overlap texts so much
添加一个轻微的偏移,假手柄光标在菜单所以不重叠的文本太多
(Performance) Fixed unnecessary allocations in multiplayer games when in range of lakes or ponds
(性能)固定在多人游戏时,在湖泊或池塘的范围内的不必要的分配
The escape key (on keyboard) or back button (on gamepad, either B or Circle) can now be used to navigate back to previous menu location
Escape键(键盘)或后退按钮(在手柄,B或圆)现在可以用来导航返回上一级菜单的位置
(Multiplayer) Added a “Profile” button in player list pointing to the Steam profile
(多人游戏)添加了一个“配置文件”按钮在玩家列表指向蒸汽配置文件
Fixed broken transparency on coral and part of arrow feathers
固定珊瑚和部分羽毛的透明度
Added heavy attack for large axe type weapons
大型斧式武器增加了重型攻击
(Multiplayer) Setup steal item feature to transport extra data such as meat decay state
(多人游戏)设置偷项目功能来传输额外的数据,如肉腐烂状态
Added new hit rock particle effect
增加了新的打击岩石粒子效应
Improved look of wood chunk particle effect when hitting structures (now uses 3d geometry)
改进的外观的木块粒子效果时,打击结构(现在使用三维几何)
(Multiplayer) Fixed case of dropped meat reverting to previous decay state
(多人)掉肉恢复到以前的状态固定衰减情况
Fixed medicine cabinet using old log model/texture
使用旧的日志模型/纹理的固定药物柜
Bone basket and arrow basket now have unique models and dedicated icons
骨篮和箭篮现在有独特的模型和专用图标
Fixed rock and stick holder book pictures looking different than built versions
固定的岩石和坚持持有人的书图片看起来不同于内置版本
Fixed head cooking bug after using a decaying meat item
固定头烹饪错误后,使用一个腐烂的肉项目
Fixed cooking head floating high above fires
固定式烹饪头漂浮高火
Increased stipple range on some plants that were set wrong causing them to fade out too soon
增加点范围对一些植物进行设置错误导致他们消失的太快
(Multiplayer) Fixed dropping bodies sometimes being unpredictable/difficult to judge drop distance
(多人)固定滴尸体有时是不可预测/难以判断滴距离
Fixed cut fern texture not matching fern type
固定切割的蕨类植物的质地不匹配的蕨类植物类型
Fixed garden rotate seed type icon remaining visible after planting max amount of seed
固定花园旋转种子类型图标后,种植最大数量的种子剩余
New rain follow system that compensates player movement and time it takes particles to hit the ground
新的雨跟随系统,补偿玩家的运动和时间,它需要粒子击中地面
Improved look of dead mossy log
死苔藓日志改进一下
Fixed meat not set to back to the saved decay state after loading a saved game
固定肉在加载保存的游戏后,不设置为返回到保存的衰减状态
Fixed eating oysters not working
固定吃牡蛎不工作
(Multiplayer) Looting backpack now equips the plane axe if not already owned
(多人)抢劫背包现在装备的飞机的斧头如果不是已经拥有
Fixed a.i issue with enemies in caves sometimes not attacking players
敌人在山洞里固定的我问题有时不是进攻球员
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