森林是一款十分具有可玩性的高自由度第一人称冒险生存游戏,游戏内容相当丰富,玩家们可以钓鱼、砍伐木头、收集材料来制作各种东西在这个危机四伏的森林里生存下去,游戏画面精美,可玩性很高,玩家们不要错过!
Endnight Games的可怕冒险新作《森林(The Forest)》将会带给玩家们一个栩栩如生、多姿多彩的森林环境,环境中的天气状况,植被的新陈代谢都会被真实的表现出来,另外还有大量的山洞与地下湖泊可以被玩家们探索。
在游戏中玩家扮演因为空难而迷失在丛林里的幸存者主角,生活于丛林内的可怕诡异无脸人型生物将会展开追杀,而你所要做的就是设法逃生。这个无脸人型生物是一个在丛林里有着原始社会组织架构的团体行动生物,虽然乍看之下仿佛是普通人类,不过却会以惊人的高速展开攻击。在遇到它们时,玩家可以选择潜入并暗杀,或是使用自己制作的武器从正面干掉敌人。
此外玩家要在森林中生存就必须学会各种各样的生存技能,包括砍掉树木搭建帐篷,或是生起篝火用来保暖,搜寻食物以免主角被饿死,当然,玩家还可以自己种植食物来自给自足。
该作将登陆PC平台,同时支持头戴式虚拟现实显示器Oculus Rift!
游戏信息
游戏名称:森林
英文名称:The Forest
游戏类型:动作冒险类(ACT)游戏
游戏制作:Endnight Games Ltd
游戏发行:Endnight Games Ltd
游戏平台:PC
发售时间:2014年5月30日
安装方法
1.下载游戏
2.解压压缩包
3.运行安装程序
4.点击PlayGame程序开始游戏
游戏操作
移动:WSAD
攻击:鼠标左键
I:物品栏
B:生存指南
E:互动和确认
R:建筑方位变更
Z:在营地休息同时存档
小编评测
《森林》是一款开放式的可怕生存游戏,游戏中玩家们必须收集树枝点火来防止自己的体温低下,或是为了觅食而在丛林里四处探查寻找,进行打猎,制作物品,自给自足。而随着玩家们在丛林时间拉长,各种野外求生技巧也将会变得更加纯熟,并可以选择适合场所作为自己的据点,建立防御工事来抵挡夜晚怪物的攻击。
《森林》会有一个故事和恰当的结局,但是两者都不是必须的。玩家会专注于生存本身。游戏的故事就在那,故事线索分布在各个地方,去不去寻找那些线索完全看你自己的选择。游戏里的邪恶生物的行为不会像别的游戏那么张扬,这里会变得很谨慎。他们不会冲向你,也许会悄悄跟踪你,被攻击后寻求支援,甚至会默哀他们被你杀死的同伴。
在《森林》的世界中还将会有日夜的变化,随着日夜不同,温度也会产生改变,还有着包括海岸线、洞窟、地底湖等各式各样的场所舞台登场,让玩家们来体验本作独特的生存可怕冒险乐趣!
版本说明
该版本为最新更新的森林v0.42版本,在上一版本的基础上新增和修复了很多东西,玩家们可以下载新版本进行体验。
具体更新说明如下:
V0.42 changelog
更新日志
Fixed limbs being difficult to chop from dead bodies
固定四肢难砍从尸体
Fixed birds sometimes flying in small circles
固定鸟有时在小圆圈里飞行
Added additional particle effects to exploded enemies
添加额外的粒子对爆炸的敌人
Enemies will now die when falling from a great height
敌人将在从一个伟大的高度下降时死亡
(Multiplayer) Floor/Roof hole cutter is now available ! Clients cannot cut holes in ironforest mode to prevent griefing
(多人)地板/屋顶孔刀现在可用!客户不能将ironforest模式漏洞以防止伤害
Caves – fixed 2 holes in cave 2
洞穴,固定在2洞2洞
Fixed player head clipping through objects when doing downward axe chop
固定球员头部剪辑通过对象时,做向下的斧头砍
Added missing rabbit fur cost for bed in survival book
增加了失踪兔毛皮成本的床上生存的书
Fixed excessive random jitter sometimes occurring on floors after cutting holes
固定过多的随机抖动有时发生在地板上后,切割孔
Fixed deer sometimes standing on edges of cliffs
固定鹿有时站在悬崖的边缘
Fixed survival book not mentioning rabbit fur cost of bed
固定生存书不提兔毛皮成本的床
(Multiplayer) Fixed random object spawned at the location of metal tin tray for clients
(多人)固定随机对象产生在金属锡盘为客户的位置
(Multiplayer) Fixed distortion of damaged procedural buildings
(多人)损坏程序性建筑物的固定变形
New poisoned effect: when shot with poisoned arrows enemy movement is slowed and damage output is reduced for a short time
新的中毒效果:当用毒箭射时,敌人的运动速度减慢,并且伤害输出缩短了很短的时间
Bigger structures that can’t be placed on houseboat floor can no longer be placed on its walls
不能放置在更大的游艇地板结构可以不再将其放在墙
Fixed enemies sometimes able to kill players who are in downed state
固定的敌人有时能杀死玩家在倒地状态
Killing enemies in trees should now cause them to fall to the ground
杀死树木的敌人现在应该使他们跌倒在地上
Enemies should no longer get stuck running inside cannibal huts
敌人应该不再卡住运行里面食人小屋
Log sled can now also be used for transportation of up to 58 sticks ! When sled is empty, hold a rock or stick to place the first and thus select the carried item type, after that the selected item can be added without needing
to hold it first (like on regular holders)
日志雪橇现在也可以用于运输多达58支!当雪橇是空的,举行一个岩石或坚持放置第一个,从而选择进行的项目类型,之后,选定的项目可以添加,而不需要举行第一次(如定期持有人)
(Multiplayer) Fixed ghost tree structures loaded from a saved game not getting removed if tree is cut down
(多人)固定鬼树结构加载从一个保存的游戏不被删除,如果树被砍伐
(Multiplayer) Fixed remote player plastic torch flashing when they enter the game
(多人游戏)固定远程播放器塑料手电筒闪烁时,他们进入游戏
(Performance) Fake drop feature now re-uses existing instance whenever possible (only when used pickup is dynamic, otherwise we have to spawn a dynamic one), also fixes fake drop cleaning up decaying meat
(性能)假滴功能现在重新使用现有的实例,只要有可能(只有当使用皮卡是动态的,否则我们必须产生一个动态的一),也修正了假下降清理腐烂的肉
Fixed extremities of foundation’s floor not perfectly overlapping the area, eventually causing foundation to be visible on the sides, also fixes some weirdness with holes on sides of floors and roofs not perfectly conforming with hole area. Might have an impact on look of previously made buildings/holes
基础层不完全重叠的面积固定四肢,最终导致基金会在两侧可见,也将对地板和不完全符合孔面积屋顶两侧孔有些古怪。可能对以前制造的建筑物/洞的外观有影响
Added new cheat code: “woodpaste”. Can be used to reset floor & roof holes in a saved game. Cheat works once when game is started then gets reset when going back to title screen. Does nothing for MP clients
增加了新的作弊码:“woodpaste”。可用于重置地板和屋顶上的洞在一个保存的游戏。作弊工作一旦当游戏开始时,然后得到复位时,回到标题屏幕。为议员客户什么都不做
Shortened minimum stairs locking length down to the minimum technically possible length with current formula
将最小楼梯长度缩短到最小技术上可能长度与电流公式
Downwards stairs (place first point up then aim down) now skips the platform part on the first chunk if locked shorter than the regular minimum length
向下的楼梯(第一点然后目标下)现在跳过平台部分的第一块如果锁定小于规定的最小长度
Deadfall, HB, swinging rock, noose, rabbit and fish traps now cost one stick to reset
枯木,HB,摆动的岩石,绞索,兔子和鱼的陷阱现在成本一棒复位
Ghost foundations can now be snapped back at first locked point regardless of what height is currently aimed at
鬼的基础现在可以被收回第一个锁定点,无论什么高度是针对
Enemies will now attempt to jump up onto structures built low to the ground to get to the player
敌人现在将尝试跳上结构,低到地面,以获得球员
(Multiplayer) Fixed client not seeing host climb rope animation, if loading a save game with no weapon equipped
(多人游戏)固定客户端没有看到主机爬绳动画,如果加载一个保存游戏没有武器装备
Added new cheat code: type: regrowmode in title scene to activate/deactivate. When enabled 10% of cut down trees will grow back each night the player sleeps, For multiplayer games this needs to be enabled by host to have an effect on game. Only stumps will regrow into trees, so if you want trees cleared in some areas, for example inside your base, be sure to remove the stumps!
增加了新的作弊码:类型:regrowmode标题现场激活/禁用。当启用了10%的砍伐树木将恢复每个晚上的球员睡觉,多人游戏,这需要由主机启用对游戏的影响。只有树桩将再生为树,所以如果你想清除树木在一些地区,例如在你的基地,一定要清除树桩!
(Multiplayer) Fixed syncing of iron forest mode so clients no longer run distortion logic when it’s enabled, which could cause clients to see highly distorted structures that will never be destroyed
(多人)固定同步铁森林模式,客户不再运行扭曲逻辑时启用,可能导致客户看到高度扭曲的结构不会被破坏
New art added: pamphlet
新的艺术说:小册子
When a bush is burning, its remaining berries are now removed
当一个灌木被燃烧,它的剩余的浆果现在被删除
(Multiplayer) Stalagmite destruction is now synced to nearby players
(多人)石笋破坏现在同步到附近的玩家
Improved enemy pathfinding around villages and firepits
改进的敌人寻路周围的村庄和firepits
Fixed jumping axe attacks sometimes not registering hits on enemies
固定的跳斧攻击有时不注册攻击敌人
Regular enemies will interact more with dynamic objects in the environment
规则的敌人会与环境中的动态对象进行更多的交互
It is no longer possible to place items such as bomb when in range of an interacting trigger (such as save trigger from shelters) to avoid blowing yourself up when trying to save with C whilst also holding a bomb.
它不再可能放置物品,如炸弹,当在一个相互作用的触发范围(如保存从庇护所触发),以避免吹自己时,试图用C保存,同时也举行了一个炸弹。
Fixed gap between roofs and walls
固定屋顶和墙壁之间的差距
Added ‘eat meat’ action to player when consuming cooked meat
在食用煮熟的肉时加入“吃肉”的动作
Fixed repaired fish trap turning into rabbit trap
固定修复的鱼陷阱变成兔子陷阱
Fixed pause menu not visible on super wide monitors
在超宽监视器上不可见的固定暂停菜单
Now filtering out rocks from clearing system (used by ponds etc), preventing to end up with invisible collision like at the pond near the cannibal village
现在,过滤掉岩石从结算系统(由池塘等),防止了无形的碰撞就像食人村附近的池塘
Fixed lizard, crocodile and rabbit skin vanishing if player tried to pick them up whilst already carrying max amount. Dynamic version will now drop in it’s place
固定蜥蜴,鳄鱼和兔子的皮肤消失,如果玩家试图拿起他们,而已经携带的最大金额。动态版本将在它的地方下降
Fixed mud spawning underwater after rain
固定泥产卵后的水下
Burnt headless bodies now stipple in
烧焦的无头尸体现在点画
Fixed cave waterfalls missing flowing water effect making them dark/hard to see
固定的洞穴瀑布缺少流动的水的影响,使他们黑暗/很难看到
Improved raft buoyancy settings, should prevent it from not properly unlocking driver when leaving water
改进的筏浮力设置,应防止它从不正确解锁驱动时离开水
Fixed tortoises not dropping heads
乌龟没有固定滴头
Fixed tortoises not dying when set on fire
固定的乌龟没死的时候放火
(Multiplayer) Fixed distant cut down trees not refreshed and showing billboard when late joining a game or joining a saved game
(多人)固定遥远的砍伐树木不刷新和显示广告牌时,迟到加入一个游戏或加入一个保存的游戏
Fixed a bug when loading a saved game without owning plane axe preventing inventory system from functioning, notably causing both inventory and book to be impossible to open
修正了一个错误,当加载一个保存的游戏,而没有拥有飞机斧头防止库存系统的运作,特别是造成库存和书籍是不可能打开
Added generic protection against inventory initialization failure, game should keep working even if something goes wrong in there
增加了通用的保护,防止库存初始化失败,游戏应该保持工作,即使有错了在那里
(Audio) Fixed some environment SFX (like waterfalls) not working after loading a saved game
(音频)固定的一些环境特效(如瀑布)后加载保存的游戏不工作
Added information about poison arrows to survival book
向生存书添加毒药箭头的信息
(Multiplayer) Fixed survival book on other players not using correct texture for front of book
(多人)固定生存书对其他玩家不使用正确的纹理前面的书
Roof hole cutter now allows cutting several holes aligned with each other without completely cutting the roof in between holes
屋顶孔铣刀现在允许切割几个孔相互对准,没有完全切割的屋顶之间的孔
Fixed elephant leaf plant billboard turning off too soon
固定大象叶植物广告牌关闭太快
Fixed bird on hand not motion blurring correctly
固定鸟在手上不运动模糊正确
(Multiplayer) Fixed bird on hand not appearing on other players
(多人游戏)固定鸟在手上没有出现在其他球员
Light molotov tutorial now gets hidden when opening inventory or book
光莫洛托夫教程现在得到隐藏的开放清单或书时
(Multiplayer) Fixed bow not being drawn back on other players
(多人)固定弓没有被拉回来对其他球员
Upgrade recipes now show the 2D filling cog when there’s at least 2 different ingredients on the mat
升级配方现在显示二维填充齿轮时,至少有2种不同成分的垫子上
Fixed small crafting ingredient (such as teeth) below crafting cog not reachable when crafting cog is hidden
固定的小制作成分(如牙齿)下面制作齿轮不可达当制作齿轮隐藏
(Multiplayer) Fixed enemies tending to target host more than clients
(多人游戏)固定的敌人倾向于目标主机比客户
(Multiplayer) Fixed client unable to remove tree stumps when far away from host
(多人)固定客户无法删除的树桩当远离主机
(Multiplayer) Fixed sky lightning getting stuck visible for clients when host is in snow biome and client isn’t
(多人)固定天空闪电卡住可见客户当主持人在雪生物群落和客户不
Fixed FPS lowering when survival book was opened
固定的FPS降低生存的书被打开时
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