森林是一款十分具有可玩性的高自由度第一人称冒险生存游戏,游戏内容相当丰富,玩家们可以钓鱼、砍伐木头、收集材料来制作各种东西在这个危机四伏的森林里生存下去,游戏画面精美,可玩性很高,玩家们不要错过!
Endnight Games的可怕冒险新作《森林(The Forest)》将会带给玩家们一个栩栩如生、多姿多彩的森林环境,环境中的天气状况,植被的新陈代谢都会被真实的表现出来,另外还有大量的山洞与地下湖泊可以被玩家们探索。
在游戏中玩家扮演因为空难而迷失在丛林里的幸存者主角,生活于丛林内的可怕诡异无脸人型生物将会展开追杀,而你所要做的就是设法逃生。这个无脸人型生物是一个在丛林里有着原始社会组织架构的团体行动生物,虽然乍看之下仿佛是普通人类,不过却会以惊人的高速展开攻击。在遇到它们时,玩家可以选择潜入并暗杀,或是使用自己制作的武器从正面干掉敌人。
此外玩家要在森林中生存就必须学会各种各样的生存技能,包括砍掉树木搭建帐篷,或是生起篝火用来保暖,搜寻食物以免主角被饿死,当然,玩家还可以自己种植食物来自给自足。
该作将登陆PC平台,同时支持头戴式虚拟现实显示器Oculus Rift!
小编推荐
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游戏信息
游戏名称:森林
英文名称:The Forest
游戏类型:动作冒险类(ACT)游戏
游戏制作:Endnight Games Ltd
游戏发行:Endnight Games Ltd
游戏平台:PC
发售时间:2014年5月30日
安装方法
1.下载游戏
2.解压压缩包
3.运行安装程序
4.点击PlayGame程序开始游戏
游戏操作
移动:WSAD
攻击:鼠标左键
I:物品栏
B:生存指南
E:互动和确认
R:建筑方位变更
Z:在营地休息同时存档
小编评测
《森林》是一款开放式的可怕生存游戏,游戏中玩家们必须收集树枝点火来防止自己的体温低下,或是为了觅食而在丛林里四处探查寻找,进行打猎,制作物品,自给自足。而随着玩家们在丛林时间拉长,各种野外求生技巧也将会变得更加纯熟,并可以选择适合场所作为自己的据点,建立防御工事来抵挡夜晚怪物的攻击。
《森林》会有一个故事和恰当的结局,但是两者都不是必须的。玩家会专注于生存本身。游戏的故事就在那,故事线索分布在各个地方,去不去寻找那些线索完全看你自己的选择。游戏里的邪恶生物的行为不会像别的游戏那么张扬,这里会变得很谨慎。他们不会冲向你,也许会悄悄跟踪你,被攻击后寻求支援,甚至会默哀他们被你杀死的同伴。
在《森林》的世界中还将会有日夜的变化,随着日夜不同,温度也会产生改变,还有着包括海岸线、洞窟、地底湖等各式各样的场所舞台登场,让玩家们来体验本作独特的生存可怕冒险乐趣!
版本说明
该版本为最新更新的森林v0.40版本,在上一版本的基础上新增和修复了很多东西,玩家们可以下载新版本进行体验。
具体更新说明如下:
V0.40 complete
v0.40更新说明
(Audio) Added hurt sounds to baby fire anim
(音频)附加伤害听起来火动物宝宝
(Audio) Balanced tree wind in distance, tuned waterfall large, tuned snow footsteps and snow jump in wet
(音)平衡树的距离,调谐的瀑布大,调整的雪步和雪跳跃在湿
(Multiplayer) Fixed book tabs flashing when second player held bomb
(多人游戏)固定的书标签闪烁时,第二播放炸弹
Fixed rotation when flat items are placed on the crafting mat using multiview positioning (ie: ropes)
固定旋转时平的物品都放在制作垫采用多视点的定位(即:绳)
(Performance) Heavily optimized cost of stippling system for objects that aren’t in viewing range (when using high draw distance it can lead to up to 2-3% FPS increase)
(性能)的点画系统对象不在观看范围很大的优化成本(使用高绘制距离时,它可以导致高达2-3%的FPS增加)
(audio) Added deafness when standing next to large explosions!
(音)在大爆炸时加聋!
(audio) Fixed missing creepy mutant burning sfx for clients
(音频)固定失踪令人毛骨悚然的突变体燃烧SFX客户
(audio) Fixed missing animation sfx on cowman for clients
(音频)固定失踪动画SFX在考门客户
(audio) added snapshot to duck ambient audio when inside house boat
(音频)增加了快照,鸭环境音频时,内屋船
Fixed ocean floor ending too soon and allowing players to fall through or stop seeing sand
固定的海洋底很快结束,让玩家通过或停止看到沙子
New art added: bloody gibs (added to armsy blown apart model)
新的艺术说:血槽(添加到armsy飞散模型)
Fixed tennis balls on dead tennis players being scaled too small
固定网球对死网球运动员的比例太小
Fixed rope trap view distance set wrong and popping off too close
固定绳陷阱查看距离设置错误和弹出关闭过
Fixed gap between emergency plane door exit and plane wall
固定间隙在应急平面门出口和平面墙之间
Fixed area under yacht you could swim through that would remove underwater effects temporarily
在游艇下的固定区域,你可以游泳,通过这将消除水下影响暂时
Foam added around yacht in ocean
在海上游艇上增加了泡沫
Improved yacht lod distance that high details appear
改进的游艇LOD距离高细节出现
Revamped building explosion: buildings now suffer regular damage instead of having parts removed altogether and instead will collapse when their HP reaches 0
新大楼爆炸:建筑现在经常患的伤害而不是部分去掉而直接将崩溃时,HP 0
(Balance) Lowered explosion range of crafted explosive to 12 (from 15), 500 point blank damage to buildings
(平衡)将爆炸范围降低至12(15),500点空白损坏建筑物
(Balance) Lowered explosion range of head bomb to 14 (from 15), 600 point blank damage to buildings
(平衡)将炸弹的爆炸范围降低至14(15),600点对建筑物的损坏
(Balance) Increased explosion range of dynamite to 17 (from 15), 750 point blank damage to buildings
(平衡)爆炸范围增加至17(15),750点空白损坏建筑物
Building explosion damage now has a rolloff applied based on the explosion radius
建筑的爆炸伤害现在已经基于爆炸半径采用滚边
(Multiplayer) Improved building distortion calculation to better reflect accounted damage
(多人游戏)改进建筑变形计算,以更好地反映损害
Fixed ghost walkway not buildable
固定的幽灵走道不可
Player can no longer die from staying too long in plane crash sequence
在飞机失事序列中,玩家不能再长时间死了
Color highlighted items in the crafting section of survival book to make them clearer and stand out more
在制作一本书的制作部分突出的项目,使他们更清楚,更站出来
New building: Procedural Dock ! Must be built near water, places like walls except it stays over water at a fixed height, can have several chunks like other procedural buildings
新建筑:程序码头!必须建在水上,像墙一样的地方,但在一个固定的高度上停留在水面上,像其他的程序性建筑一样,可以有几个类似的地方
(Performance) Fixed rocks never going to lowest lod level
(性能)固定的岩石不会最低级别
New difficulty changing cheat code: rawmeatmode ! Enables perma death mode, can be turned off by typing vegan, vegetarian or meatmode. In this mode the second death in single player deletes the save slot and after loading a saved game or having saved once in a new game, it is no longer possible to save in another slot.
新的困难改变rawmeatmode作弊代码!使永久死亡模式,可以通过键入素食关掉,素食或meatmode。在这种模式下,在一个新的游戏中,一个单人游戏中的二次死亡会删除保存的插槽,并在一个新的游戏中保存一次,这样就不可能保存另一个插槽了。
Reduced player melee damage to structures if hitting an enemy at the same time
减少玩家对结构的伤害,如果同时攻击敌人
(Performance) Optimised enemy ai routines around lots of built structures
(性能)优化的敌人人工智能例程周围大量的建筑结构
Fixed misaligned water zone near upper part of map
固定水失调区附近的地图上
Added a full reset when entering a trigger using a delayed action (ie: saving at a shelter), should prevent it from ever getting stuck
添加了一个完整的复位时,进入一个触发使用延迟行动(即:节省在一个住房),应防止它永远被卡住
Fixed cooked rabbit meat looking like it is burnt
固定煮熟的兔子肉看起来像它被烧
(Performance) Cleared out a bunch of small runtime allocations, helps reducing stutter/freezes
(性能)清除了一堆小的运行时配置,有助于减少口吃/冻结
(Performance) Fixed/improved slowdown/stutter when approaching enemies or when enemies attack
(性能)固定/改进/口吃放缓接近敌人时或者当敌人攻击
Revamped sun rotation delaying formula, it is now based off time of day rather than sun rotation which allows greater control such as making sure it never cumulates delay past a certain point. This should prevent the occasional weirdness with sun rotation
改造后的太阳旋转延迟公式,它现在是基于时间而不是太阳转动,允许更大的控制,比如确保它不会累积延迟过去的某一点。这可以防止偶尔的怪异和太阳旋转
Fixed dead sea weed not stippling in. Fixed small green rock not stippling in.
固定死的海苔不点。固定的小不点绿色的岩石。
(Performance) Lowered amount of starfish and now stippling them in only when closer to player
(性能)降低量的海星现在点画他们只有当接近的球员
Water collector’s water visual now scales with amount of water and visibly fills when it rains
水收集器的水的视觉现在尺度的水和明显的填充时,下雨
Fixed water collector not working after being repaired and water collector giving infinite clean water if damaged whilst full
固定的热水器不工作后,维修和水的收藏家给予无限干净的水,如果损坏,同时充分
Improved lod switch for cockpit
驾驶舱的改进LOD开关
Fixed cases of enemies glitching through walls
敌人冒险穿过墙壁固定的情况
Fixed camera clipping through plane floor sometimes during intro stand up sequence
固定摄像机夹在飞机地板有时在介绍站立序列
Fixed stairs ghost mode’s built stilt having a collider before being finalized
固定楼梯幽灵模式建立高跷具有对撞机正在最后定稿之前
Fixed player getting dragged through a tree sometimes during drag away cutscene
固定的球员拖过树有时拖走过场中
Fixed some cases of enemies following player into water while attacking
修正了一些敌人的情况下,玩家攻击水
New tick off system, can be found at end of book, currently wired with usable plants (either eaten or picked up with pouch) and animals (must grab cut off head)
新的勾出系统,可以在书的结尾,目前有线与可用的植物(无论是吃或拿起袋)和动物(必须抢截头)
(Performance) Added pooling to hud’s tutorial runtime generated entries and removed unnecessary anchors causing extra CPU cost
(性能)添加池HUD的教程运行时产生的条目并删除不必要的锚造成额外的CPU成本
Fixed player view sometimes becoming misaligned after entering cave doors
固定的球员的观点往往成为进入洞穴的门后失调
Survival book – fixed wrongly linked pages
生存书,固定的错误链接的网页
(Performance) Switched 1000 cliff caps that used unity lod for much faster lod system and now lowest low level will stipple on
(性能)的切换1000崖帽,用统一的LOD更快的LOD系统现在最低水平将点画上
Fixed slightly misaligned buttons for building tutorial fire and tutorial hunting shelter
固定点对齐按钮教程教程建筑火灾和狩猎的庇护所
Fixed log sleds not colliding with other log sleds
固定槽colliding sleds日志记录和其它sleds
Fixed log sled getting stuck to player if hit while entering log sled
固定卡日志越来越吃力的两名球员,如果点击进入日志虽然辛苦
Fixed jagged icons in Hud tutorials
固定在皮肤jagged icons教程
New bestiary chapter in book: fills with information regarding enemies as you encounter them !
第三章在新的动物寓言书:填方对敌人的信息。当你遇到他们!
Added a rowing paddle to house boat !
加一家rowing两桨船!
Fixed weapon block sometimes getting stuck when using a gamepad
固定武器卡块,有时要当采用手柄
Fixed yacht life preserver sticking through ceiling
固定的游艇生活preserver粘吸通
Improved some plant billboard distances
一些植物distances牌的改进
(Multiplayer) Unblocked house boat
(multiplayer)unblocked船屋
Fixed player body disappearing sometimes while driving raft/houseboat
固定播放器体disappearing有时随驱动/ houseboat筏
Increased delay before adding find timmy task at start of game to 10s (from 3)
在增增加延迟任务开始找蒂米两部游戏(从3到10秒)
Fixed jitteriness sometimes when driving raft/houseboat
有时,当使用固定jitteriness筏/ houseboat
Fixed player camera occasionally facing the wrong way during planecrash
固定播放器相机偶尔面临的错误,在planecrash
(Multiplayer) Fixed destroying custom effigies leaving parts flying behind
(multiplayer)destroying自定义定点飞行在党的effigies离开。
Custom effigy parts now properly collapse along the effigy
自定义effigy党现在沿着effigy恰当崩溃
Fixed opening book immediately after entering place ghost mode causing player camera to lock up
开放图书固定后立即进入的地方性的幽灵模式播放两个锁定IP摄像机
(Multiplayer) Fixed raft paddle getting stuck if player leaves the trigger right after engaging control of it
(multiplayer)筏桨固定卡,如果要播放的触发右后叶接合控制它
(Multiplayer) Fixed issue of remote non driving player falling off raft while moving it (not very noticeable on raft but was mandatory with houseboat)
(multiplayer)非固定的事件驱动的远程播放器断筏降随动它(不甚noticeable通不过是mandatory筏与houseboat)
(Multiplayer) Fixed red sphere showing under turtles for clients
(multiplayer)固定在球的表现红龟客户
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