森林是一款十分具有可玩性的高自由度第一人称冒险生存游戏,游戏内容相当丰富,玩家们可以钓鱼、砍伐木头、收集材料来制作各种东西在这个危机四伏的森林里生存下去,游戏画面精美,可玩性很高,玩家们不要错过!
Endnight Games的可怕冒险新作《森林(The Forest)》将会带给玩家们一个栩栩如生、多姿多彩的森林环境,环境中的天气状况,植被的新陈代谢都会被真实的表现出来,另外还有大量的山洞与地下湖泊可以被玩家们探索。
在游戏中玩家扮演因为空难而迷失在丛林里的幸存者主角,生活于丛林内的可怕诡异无脸人型生物将会展开追杀,而你所要做的就是设法逃生。这个无脸人型生物是一个在丛林里有着原始社会组织架构的团体行动生物,虽然乍看之下仿佛是普通人类,不过却会以惊人的高速展开攻击。在遇到它们时,玩家可以选择潜入并暗杀,或是使用自己制作的武器从正面干掉敌人。
此外玩家要在森林中生存就必须学会各种各样的生存技能,包括砍掉树木搭建帐篷,或是生起篝火用来保暖,搜寻食物以免主角被饿死,当然,玩家还可以自己种植食物来自给自足。
该作将登陆PC平台,同时支持头戴式虚拟现实显示器Oculus Rift!
游戏信息
游戏名称:森林
英文名称:The Forest
游戏类型:动作冒险类(ACT)游戏
游戏制作:Endnight Games Ltd
游戏发行:Endnight Games Ltd
游戏平台:PC
发售时间:2014年5月30日
安装方法
1.下载游戏
2.解压压缩包
3.运行安装程序
4.点击PlayGame程序开始游戏
游戏操作
移动:WSAD
攻击:鼠标左键
I:物品栏
B:生存指南
E:互动和确认
R:建筑方位变更
Z:在营地休息同时存档
小编评测
《森林》是一款开放式的可怕生存游戏,游戏中玩家们必须收集树枝点火来防止自己的体温低下,或是为了觅食而在丛林里四处探查寻找,进行打猎,制作物品,自给自足。而随着玩家们在丛林时间拉长,各种野外求生技巧也将会变得更加纯熟,并可以选择适合场所作为自己的据点,建立防御工事来抵挡夜晚怪物的攻击。
《森林》会有一个故事和恰当的结局,但是两者都不是必须的。玩家会专注于生存本身。游戏的故事就在那,故事线索分布在各个地方,去不去寻找那些线索完全看你自己的选择。游戏里的邪恶生物的行为不会像别的游戏那么张扬,这里会变得很谨慎。他们不会冲向你,也许会悄悄跟踪你,被攻击后寻求支援,甚至会默哀他们被你杀死的同伴。
在《森林》的世界中还将会有日夜的变化,随着日夜不同,温度也会产生改变,还有着包括海岸线、洞窟、地底湖等各式各样的场所舞台登场,让玩家们来体验本作独特的生存可怕冒险乐趣!
版本说明
该版本为最新更新的森林v0.39版本,在上一版本的基础上更新了大量的内容,玩家们可以下载新版本进行体验。
具体更新说明如下:
V0.39
(Multiplayer) Fixed downed enemies blocking player movement
(多人)不被击倒的敌人阻挡玩家的移动
(Multiplayer) Fixed lock on distant doors loaded from a save file unusable for host
(多人)从保存文件不可用的主机负载固定锁在遥远的门
(Multiplayer) Client’s in game day time is now local until end of plane crash sequence for both host & himself
(多人游戏)客户端在游戏中的一天时间,现在是本地直到结束的飞机失事序列的主机和自己
(Multiplayer) Fixed adding lizard on drying rack taking a long time to show up client side
(多人游戏)固定在干燥架上增加蜥蜴,长时间显示客户端
(Multiplayer) Fixed story clues not showing up after loading a saved game for client (retro active)
(多人游戏)固定的故事线索,并没有显示出在加载一个保存的游戏客户端(复古活跃)
(Multiplayer) Added motion blur to items on metal tray
(多人游戏)在金属托盘上增加了运动模糊
(Multiplayer) Fixed some item positioning issues in metal tray
(多人游戏)固定在金属托盘中的一些项目定位问题
(Multiplayer) Cleared out metal tray black list ! Flare/Skull/Cloth/Bomb can now be shared with it
(多人游戏)清除了金属托盘黑名单!火炬/头骨/布料/炸弹现在可以共享
(Multiplayer) Fixed rain stopping for clients when host enters caves
(多人游戏)当主人进入洞穴时不停的雨停
(Multiplayer) Fixed client getting rain while in caves
(多人游戏)固定的客户在洞穴里的雨
(Multiplayer) Now retrying up to 3 times to connect when failing to join a game (fixes at least the case of joining back a game that was improperly disconnected)
(多人)现在重试最多3次连接失败时加入游戏(修正案至少加入后一个游戏,是不当断开)
(Multiplayer) Fixed picking up flares in crates not removing the correct object
(多人)固定在箱捡不去正确的对象耀斑
(Multiplayer) Fixed yellow crates not openning for host
(多人)固定黄箱不开主机
(Multiplayer) Fixed missing sound when reloading catapult as client
(多人)固定失踪的声音时,重装弹射作为客户端
(Multiplayer) Added held dynamite sparks syncing
(多人)增加炸药的火花同步举行
(Multiplayer) Fixed bug where enemies could exist in world but be invisible and unmoving for clients
(多人)修正了敌人可能存在的世界是无形的,但客户不动
(Multiplayer) Fixed bug where enemy attacks could hit player even if they didn’t complete the animation
(多人游戏)固定的错误,敌人的攻击可以打到玩家,即使他们没有完成动画
(Multiplayer) Fixed missing audio on cowman for clients
(多人)缺少固定音频考门客户
(Multiplayer) Fixed cowman not showing burnt texture as client
(多人)固定考门不显示纹理作为客户端烧
(Multiplayer) Fixed cowman blood not syncing on death as client
(多人)固定考门血不同步的死亡作为客户端
(Multiplayer) Fixed creepy ragdolls sometimes spinning weirdly as client
(多人)固定的令人毛骨悚然的布偶有时纺古怪的客户
(Multiplayer) Fixed activating door locks as client when host is far away
(多人游戏)当主人离开时,固定的激活门锁
(Multiplayer) Improved time of day syncing when joining a game to account for possible delay before receiving all required data to perform accurate local calculations (should prevent clients from sometimes starting game starving/thirsty even though it wasn’t saved like that)
(多人)每天同步时加入游戏要考虑可能的延迟在收到所有需要的数据进行精确的局部计算改进的时间(应防止客户有时启动游戏饥饿/即使不是拯救了像口渴)
(Multiplayer) Fixed tree structures not properly synced so that cut leaves system and collapsing works properly for clients
(多人)固定的树结构不同步,切叶系统和崩溃的正常工作的客户
(Multiplayer) Fixed walky talky not working after loading a game that was saved in SP
(多人)固定无线电话机不工作后加载游戏,被保存在SP
(Multiplayer) Fixed not able to reset noose traps after removing dead mutant
(多人)不能复位固定套索陷阱去除死突变后
(Multiplayer) Fixed players backpacks popping off early/having different visibility settings than body
(多人)固定玩家背包打开早/比身体不同的可见性设置
(Multiplayer) Fixed rabbits in traps not resetting properly for clients causing issues with active rabbits later on in game
(多人游戏)固定的兔子在陷阱不重置正确的客户造成问题与积极的兔子在游戏中
(Multiplayer) Fixed enemy body pickup trigger sometimes not working after enemy died while looking at it
(多人游戏)固定的敌人的身体皮卡触发有时不工作,在敌人死后,而看它
(Multiplayer) Fixed sticky bombs not working for clients
(多人游戏)固定粘弹不为客户工作
(Multiplayer) Fix trees not syncing properly for clients after host went back to title scene once and started a game again
(多人)修树不同步好后主机客户回到标题场景一次游戏又开始了
(Multiplayer) Fixed enemies not appearing in caves in multiplayer, if client entered cave alone
(多人游戏)固定的敌人不会出现在洞穴中的多人游戏,如果客户端单独进入洞穴
(Multiplayer) Fixed some animation glitches when fighting enemies as client
(多人)修正了一些动画故障时,战斗的敌人作为客户端
(Multiplayer) Fixed creepy mutant ragdolls disappearing for client
(多人)固定的令人毛骨悚然的突变体布偶消失的客户
(Multiplayer) Fixed mutant position popping slightly when dying as client
(多人游戏)固定的突变位置,在死亡时出现轻微的死亡
(Multiplayer) Clamped player velocity when chat window is open
(多人游戏)当聊天窗口打开时,玩家的速度是固定的
(Balanced) Slightly lowered pale mutant speed and aggressiveness
(平衡)轻微下降的突变速度和攻击性
Fixed missing twinkle when crafting items
固定的闪烁时,各具特色的项目
Ocean update – lower memory allocations and hopefully fixed all cases of glowing sections visible from some parts of world
海洋更新,内存分配和希望固定的所有情况下,发光的部分,可见的一些地区的世界
Fixed equip light message staying on screen when player dies
固定的装备轻信息在屏幕上时,玩家死亡
Fixed wrong darker material on one of the built stick from simple and rockpit fires ghost
修正错误的暗物质之一,建立了从简单和rockpit火鬼棒
Fixed rock hole in geese lake waterfall
鹅湖瀑布固定的岩石洞
Fixed some trees being hard/impossible to cut due to cut point being positioned too high
修正了一些树是硬的/不可能的,以减少由于切割点定位太高
Caves – Removed all old rocks from cave 1
洞穴,从洞里取出所有的旧岩石1
Caves – replaced cave 1 hanging skull lamps with dynamic versions
洞穴,用动态版本替换了1个悬挂的骷髅灯
Caves – added more sfx to cave 1
洞穴–洞穴1加入了更多的特效
Fixed big trunk suitcase launching player when broken apart and minimized amount of broken apart pieces
固定行李箱的行李箱时,打破了破碎和破碎的分离件数量最小化
(Performances) Optimized fire warmth system
(表演)优化消防系统
Fixed issues with mutants dealing damage to player while on ground/at a distance
固定的问题,在地面/在一个距离的突变体处理损害的问题
Defensive Wall Gate can now be opened and closed from both sides !
防御墙门现在可以打开和关闭双方!
Fixed incompatibility between stashing lighter while holding burning weapon and put out burning weapon features from last patch
固定的不相容性而持有武器,把打火机燃烧熄灭燃烧武器的特点从最后的补丁
Allowed back drinking dirty water in pot from inventory
允许在仓库里喝一壶水
Replaced deprecated input action name “useDistration” by actual semantics “WalkyTalky”
取代过时的输入动作名称“usedistration”实际语义的“walkytalky”
Fixed adding non crafting material items (ie: soda) on the crafting mat for storage in metal tray causing duplicate views to be created
固定在金属托盘中添加非各具特色的材料(例如:苏打水),在金属托盘中制造出复制的视图来创建
Audio – Balanced tent flapping sound on old tents
音音平衡帐篷拍打声在旧帐篷上
Fixed burnt female body having wrong textures plugged in
固定燃烧的女性身体有错误的纹理插入
Fixed all gamepad menu navigation issues
固定所有手柄菜单导航问题
Fixed keycard not going to inventory when picked up
固定卡不会库存时捞起
Fixed log count issue when placing platform
固定日志计数问题时,放置平台
Fixed camera stutter when drinking at a lake with empty hands
固定摄像机口吃时饮用一手空湖
Fixed louis suitcases breaking into too many pieces
固定的路易斯行李箱破成太多的作品
Fixed incorrect outline shader settings on a bunch of inventory items
固定不正确的轮廓着色设置上一堆的库存物品
Fixed big creepies blood textures fading on instead of snapping on
固定大生化大蜘蛛血纹理而不是弹在衰落
Fixed seam in regular female blood texture
固定缝在普通女性的血液质地
Fixed virginia ragdoll stuttering wildly sometimes
固定的弗吉尼亚布娃娃口吃似地有时
Fixed seams on Cowman
固定缝对侧
Overlay icons are now visible from either cave or outside world when located within sinkhole area (ie: in MP you don’t need to be in caves to see the marker indicating backpack location)
覆盖图标现在无论从山洞外面的世界时,位于塌陷区可见(即:MP你不需要在山洞里看到标志背包的位置)
Fixed rope in cave 2 not correctly aligned causing hands to not visually attach
固定绳在洞2不正确对齐造成手不在视觉上附加
Added whoosh sfx when toggling custom wall addition
添加自定义墙外嗖SFX当切换
Building repair action icon is on the 3D billboard icon instead of the 2D action icon
建筑修复作用的图标是在三维广告牌图标,而不是二维动作图标
Fixed Armsy getting stuck on wooden planks inside cave 7
armsy卡住固定在木板里面7窟
Creepy mutants can now break down wooden planks
令人毛骨悚然的突变体可以打破木板
Fixed some items missing in some cave greebles causing performance to tank due to errors
固定的一些项目在一些洞穴Greebles造成性能由于错误坦克失踪
Change book text to just ‘for timmy’
改变书的文本只是'为蒂米
(Balance) Slightly lowered contrast on grey dying image effect to make it easier to see when in low health state
(平衡)稍微降低了对比度,使其在低健康状态时更容易看到灰死亡的图像效果
Fixed hits sometimes showing blood but no hit reaction, when attacking enemies
固定的命中有时示血,但没有命中反应,当攻击敌人
Aiming reticle now always looks up instead of aligning with ground
十字瞄准现在总是看起来不是对准地面
Aiming reticle now uses player position as base position for the trajectory calculations instead of item position (slightly less accurate but far more stable)
十字瞄准现在使用球员的位置为基础的位置轨迹计算而不是项目位置(不准确但更稳定)
Defensive wall gate now has an icon an each side
防御墙门现在有一个图标的每一个侧面
Changed multi-thrower holder icons to the generic add/take ones
变的多机夹图标通用加/拿的
Fixed thrown spear sometimes passing through cave rocks and other objects
固定投掷矛有时通过洞穴岩石和其他对象
Position basket icon on catapult closer to centre
位置上接近篮图标中心弹射
Fixed bug where enemy would spill blood without being hit or playing hit animation
修正了敌人会溢出的血液而不被打或打动画
Fixed water drink icon looking darker than all other icons
固定水喝的图标看起来比所有其他图标更黑暗
Fixed saving used content of yellow crates
节约用水量的黄箱固定
Replaced door lock model by a single sided door lock one
更换门锁模型由一个单一的双面门锁一
(Audio) Lowered volume of cow man when close
(音)关闭时,牛的音量降低
Added tree structure cut leaves system to pine / moss / winter trees!
增加了树的结构,把树叶剪到松/苔藓/冬树上!
Garden now toggles to whatever seed type player has available, fixing issue of garden eventually getting stuck on a not available seed type without possibility to switch to another one
现在切换到任何种子园型球员可用,花园最终陷入一个不可用种子类型不可能切换到另一个固定的问题
Added exit tutorial when in manual upgrading mode
在手动升级模式时添加退出教程
Fixed plane going through water briefly sometimes during crash
固定的飞机在飞机失事时有时会短暂的
Fixed hud visible during sleeping black screen
固定HUD可见在睡觉的黑色屏幕
Fixed cowman sometimes not doing 180 attack on player standing directly behind
固定考门有时不做180攻击球员直接站在后面
Re-arranged triggers so that switching between gate and repair trigger is easier when looking at a damaged gate
重新排列的触发器,以便在门和维修触发器之间切换更容易,当查看损坏的门时
Moved shelter’s repair trigger position outside of its logs
移动住所的维修触发位置以外的日志
Fixed wall lods not having a visible door past lod0
固定壁中没有可见的过去lod0
Now forcing sun rotation update until past the last frame of sleeping to ensure it is up to date afterwards
现在迫使太阳旋转更新,直到过去的最后一个框架,以确保它是最新的
Sleep black screen is now 1s longer
黑色的屏幕现在是1更长的睡眠
It is no longer possible to add meat to drying racks built in water (like fires)
在水中(像火一样)将肉放入干燥的架子上是不可能的
Fixed soil in gardens not casting shadows and darkened dirt piles to make them easier to see
固定的土壤在花园中没有铸造阴影和黑暗的泥土堆,使他们更容易看到
Tennis players and lawyers now show up on passenger manifest
网球选手和律师现在出现在乘客名单上
Fixed axe getting stuck occasionally when doing repeated ground chop attacks
固定的斧头在做反复地砍攻击时卡住了
Fixed player movement getting stuck when entering rockThrower while crouched
固定的运动选手卡住时进入rockthrower而蹲
Caves – fixed hole in cave 3
洞洞3洞
Caves – lighting and layout work in cave 8
洞穴,照明和布局的洞穴8
Caves- fixed hole in cave 7
洞-洞7洞
Reduced rotation speed of enemies when doing jumping attacks, prevents enemies appearing to orbit around player position
减少敌人在做跳跃攻击时的旋转速度,防止敌人出现在玩家位置上的轨道
Fixed molotovrning weapons sometimes getting put out when player has water at ankle level
固定molotovrning武器有时被放出来时,球员在踝关节水平水
(Performance) Fixed high physics cost from sound detection system when moving around in caves
(性能)固定的高物理成本从声音探测系统在洞穴中移动时
Audio – lowered volume of held dynamite
音频,降低了音量
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