森林是一款十分具有可玩性的高自由度第一人称冒险生存游戏,游戏内容相当丰富,玩家们可以钓鱼、砍伐木头、收集材料来制作各种东西在这个危机四伏的森林里生存下去,游戏画面精美,可玩性很高,玩家们不要错过!
Endnight Games的可怕冒险新作《森林(The Forest)》将会带给玩家们一个栩栩如生、多姿多彩的森林环境,环境中的天气状况,植被的新陈代谢都会被真实的表现出来,另外还有大量的山洞与地下湖泊可以被玩家们探索。
在游戏中玩家扮演因为空难而迷失在丛林里的幸存者主角,生活于丛林内的可怕诡异无脸人型生物将会展开追杀,而你所要做的就是设法逃生。这个无脸人型生物是一个在丛林里有着原始社会组织架构的团体行动生物,虽然乍看之下仿佛是普通人类,不过却会以惊人的高速展开攻击。在遇到它们时,玩家可以选择潜入并暗杀,或是使用自己制作的武器从正面干掉敌人。
此外玩家要在森林中生存就必须学会各种各样的生存技能,包括砍掉树木搭建帐篷,或是生起篝火用来保暖,搜寻食物以免主角被饿死,当然,玩家还可以自己种植食物来自给自足。
该作将登陆PC平台,同时支持头戴式虚拟现实显示器Oculus Rift!
游戏信息
游戏名称:森林
英文名称:The Forest
游戏类型:动作冒险类(ACT)游戏
游戏制作:Endnight Games Ltd
游戏发行:Endnight Games Ltd
游戏平台:PC
发售时间:2014年5月30日
安装方法
1.下载游戏
2.解压压缩包
3.运行安装程序
4.点击PlayGame程序开始游戏
游戏操作
移动:WSAD
攻击:鼠标左键
I:物品栏
B:生存指南
E:互动和确认
R:建筑方位变更
Z:在营地休息同时存档
小编评测
《森林》是一款开放式的可怕生存游戏,游戏中玩家们必须收集树枝点火来防止自己的体温低下,或是为了觅食而在丛林里四处探查寻找,进行打猎,制作物品,自给自足。而随着玩家们在丛林时间拉长,各种野外求生技巧也将会变得更加纯熟,并可以选择适合场所作为自己的据点,建立防御工事来抵挡夜晚怪物的攻击。
《森林》会有一个故事和恰当的结局,但是两者都不是必须的。玩家会专注于生存本身。游戏的故事就在那,故事线索分布在各个地方,去不去寻找那些线索完全看你自己的选择。游戏里的邪恶生物的行为不会像别的游戏那么张扬,这里会变得很谨慎。他们不会冲向你,也许会悄悄跟踪你,被攻击后寻求支援,甚至会默哀他们被你杀死的同伴。
在《森林》的世界中还将会有日夜的变化,随着日夜不同,温度也会产生改变,还有着包括海岸线、洞窟、地底湖等各式各样的场所舞台登场,让玩家们来体验本作独特的生存可怕冒险乐趣!
版本说明
该版本为最新更新的森林V0.32版本,修复和新增了大量的内容,玩家们可以下载新版本进行体验。
具体更新说明如下:
v0.32 changelog
v0.32更新日志
(Multiplayer) More natural spine rotation on player character
(多人游戏)更自然的脊柱旋转对玩家角色
(Multiplayer) Better crouching animation on player character
(多人游戏)更好的动画播放字符
(Multiplayer) Fixed equipped items not going into loot backpack when dying
(多人游戏)固定装备物品在死亡时不在战利品背包里
(Multiplayer) Fixed glitchy animation when dropping bodies as client
(多人)固定的问题动画当滴机构客户
(Multiplayer) Fixed body drop animation not playing for clients if body was dropped by another player
(多人游戏)固定的身体下降动画不玩的客户端,如果身体被另一个玩家下降
(Multiplayer) Fixed sled sfx playing continuously after first use
(多人)固定雪橇SFX连续播放后第一次使用
(Multiplayer) Optimized enemy material syncing
(多人)敌人材料同步优化
(Multiplayer) Fixed 2 bodies briefly visible when picking up a body as client
(多人游戏)固定的2具尸体在拿起一具尸体时,可以短暂地看见
(Multiplayer) Optimized animator and memory usage on enemies as client
(多人)优化动画和内存使用的敌人作为客户端
(Multiplayer) Fixed cases of enemies popping/sliding around when knocked down and dying as client
(多人游戏)固定的情况下,敌人的弹出/滑动时撞倒和死亡的客户端
(Multiplayer) Improved gamepad UI navigation in game start scene
(多人)改进的手柄UI导航在游戏开始的场景
(Multiplayer) Now saving player’s skin & clothing variation
(多人游戏)现在保存玩家的皮肤和衣服的变化
(Multiplayer) Fixed trees vanishing for a frame when cut down by client
(多人游戏)固定的树木消失的一个框架,当被客户端
(Multiplayer) Fixed an issue preventing clients to join games in some cases
(多人游戏)固定的一个问题,防止客户端加入游戏,在某些情况下
Removed broken rebreather from cave 2. Is now only findable in cave 5
拆破洞2呼吸器。目前只发现在5洞
Overlay icons (ie. shelter house icon) now check if they are above or below terrain and only show up when appropriate
覆盖图标(即住房子图标)现在是否高于或低于地面,只会在适当的时候
New item: Rabbit Fur Boots ! (craft with 3 rabbit skins and 2 ropes, wear on feet to gain some protection from cold and slightly increased stealth)
新项目:兔皮靴子!(用3只兔子皮和2条绳子,穿在脚上,以获得一些保护,从寒冷和轻微的增加)
New item: Quiver ! (craft with 3 rabbit skins and a rope, adds 20 to passive arrow carry capacity)
新项目:颤动!(用3只兔子皮和一根绳子,增加20到被动箭头的能力)
New upgrade recipe: Arrows + 4 Twinberry = Poisoned arrows (can be batched) (Poison lasts longer but does smaller damage per tick than fire)
全新升级配方:箭头+ 4蔓虎刺=毒箭(可批量)(毒持续时间更长但每跳伤害比火小)
Added upgrade recipes to all items with the burning weapon upgrade: Add booze (after cloth, as a second upgrade) to triple burn duration and slightly increase light intensity
添加升级配方都与燃烧武器升级项目:加酒(后布,作为第二升级)三燃烧持续时间和光照强度略有增加
Increased range of mouse sensitivity slider in gameplay options
增加范围的鼠标灵敏度滑块在游戏选项
Re-enabled depth of field in graphics options
在图形选项中的重新启用的深度
Fixed back of log cabin vanishing from outside
固定回舱外消失
Collision added to coral
碰撞增加到珊瑚
Fixed logs dropped in caves spawning above terrain
固定的日志下降在洞穴产卵以上的地形
Fixed bug with saved games stumps removal
修正了保存游戏的树桩去除
Fixed some misaligned elements visible when on floor during plane opening scene and removed soda spawned by player
固定的一些错位的元素在平面上时可见开幕式现场除去苏打的球员了
Improved lod on waterfall prefabs
瀑布预设改进LOD
Fixed missing rusty axe mesh causing it to be invisible when equipped
固定失踪的生锈的斧头,使它在装备时是隐形的
Fixed arrow going through terrain and objects
固定箭头,通过地形和对象
Fixed an issue with auto cloud save
修正了一个自动云存储的问题
Fixed sleeping not available out of the box in really old saves
固定睡眠不可用的盒子在真正旧的节省
Fixed issues with fish sliding/blurring when speared
固定滑动/模糊问题时叉鱼
Added leaf shelter destruction sound
增加了树叶的破坏声
New building: Decorative wall plant pot ! Similar to garden but has 2 grow spots and only grows aloe or coneflower
新建筑:装饰墙花盆!类似花园却增长2点,只生长芦荟或松果菊
Rain no longer goes through player made structures !
雨不再去通过球员的结构!
Revamped procedural wall door physics settings, doors are now easier to go through, always go back in position, and in the event of shady placement (i.e. with a floor going through the bottom logrow) door should work anyways
修改程序的物理设置墙门,门现在更容易穿过,始终走在中后卫位置上,在阴凉的位置时(即与地板通过底部的日志行)门要工作呢
It is now possible to toggle and chose orientation of procedural wall door (same as window toggle)
这是现在可以切换和选择的程序墙门方向(相同的窗口切换)
Ghost wall with door addition now displays ghost door (to show orientation)
带门的鬼墙现在显示鬼门(以显示方向)
Procedural wall doors now have a one sided lock !
程序墙门现在有一一面锁!
Bush 08 mid version uses proper AO model
08中版采用适当的凹模
Fixed camera glitch when standing up from explosion knockdown
固定相机故障起立时爆炸击倒
Trap page tab now comes up when setup defense task becomes available
陷阱页标签现在是安装防御任务时,成为可用
Clamped diagonal player movement speed slightly
夹紧对角线移动速度稍有
Fixed player weapons clipping through walls in many cases, weapon now moves away when in idle position
固定玩家武器在许多情况下,通过墙壁裁剪,武器现在移动时,在空闲位置
Fixed Red Man on yacht not appearing from some angles
在游艇上不出现的固定的红色男子
Slightly increased raft movement speed
稍微增加筏运动速度
Better transition into player drinking water animation
更好的过渡到玩家饮水动画
Performing a flying axe attack now correctly drains stamina instead of restoring it
执行一个飞行的斧头攻击现在正确地消耗体力,而不是恢复它
World navmesh is now correctly updated when stumps are removed
世界的导航是现在正确更新时,树桩被移除
Closing walls with E now closes the same as clicking if current position can be locked
关闭墙壁,现在关闭相同的点击,如果当前位置可以锁定
Fixed all walls & fences placing with a slight offset from the placement preview
修正了所有的墙壁和围栏放置从位置预览轻微偏移
Build defenses todo task is now triggered by first enemy hit rather than first enemy sighted
现在的任务是建立防御计划所引发的第一个敌人袭击而不是第一个发现敌人
Slightly increased max allowed slope for procedural stairs
稍微增加了最大允许斜坡程序楼梯
Now clamping size when making long procedural stairs instead of preventing to lock position (doesn’t change the max size of stairs, but makes it a lot easier to place)
现在在制作长程序楼梯时,不要阻止锁的位置(不改变楼梯的最大尺寸,但使它更容易发生)
Improved placing structures when there was already a ceiling above, making adding staircases to custom built multi-floor structures easier
改进的放置结构时已经超过上限,使添加楼梯定制的多层结构更容易
Fire warm whole home system ! Enclosed custom structures with a lit fire on the floor now provide warmth regardless of player distance with the fire (note: only working on custom structures so far, not yet on prefab structures (log cabin)
消防全屋系统!封闭的自定义结构用点燃的火在地板上现在提供温暖无论球员距离与火(注:只工作在自定义结构到目前为止,还没有对预制结构(小木屋)
Lowered position of ceiling skull lamp to better match model with in game positioning
在游戏定位中,将天花板的位置降低到更好的匹配模型
Fixed player feet sinking into sand/snow when above terrain level (ie: on buildings)
固定玩家的脚下沉到沙/雪时,上面的地形水平(即:对建筑物)
Fixed enemies still being attracted to fires when fire shuts down by itself (not destroyed by player)
固定的敌人仍然被吸引到火灾时,火关闭自己(没有被摧毁的球员)
Fixed bats moving backwards very quickly after being triggered
固定蝙蝠在被触发后很快向后移动
Fixed Grass/Shadows/Low memory settings not saved/restored properly
固定的草地/阴影/低内存设置不保存/恢复正常
Fixed charged swing attack anim glitches, and sometimes registering multiple hits
固定费用展开攻击动画毛刺,有时多点击注册
Fixed putting out lit fires not properly cleaning up heat status
固定熄灭点燃大火不能正确清理热状态
Better stick swing animation on player
更好地棒摇摆动画播放
New story pickups added to Cave 6
新故事的皮卡加洞6
Fixed some gaps in collision around sinkhole where you could fall in and get stuck
固定的一些差距,碰撞在天坑里你可能陷入困
Fixed player getting stuck if taking damage while entering/exiting a cave
固定玩家在进入或退出一个洞穴时,卡住了,如果在进入/退出损坏
Player is now woken up after 7 to 8 hours of sleep if starting to sleep at daytime (instead of being woken up by night falling), sleeping anytime at night still brings time all the way to morning as before)
玩家在7到8个小时的睡眠中醒来,如果在白天开始睡觉(而不是被夜晚的睡眠唤醒),在任何时候,在夜间仍然会带来一个早晨的时间,就像以前一样
Player can now run for a second even if stamina is very low
玩家现在可以运行一秒钟,即使耐力是非常低的
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