辐射4掩体视角MOD
这是一个辐射4掩体视角MOD下载,由玩家转自N网,一个全新的第一人称视角,在掩体里用武器可以瞄准敌人,很不错的MOD,推荐给玩家下载使用。
使用说明
1.下载文件解压缩
2.解压后INI丢游戏跟目录,ESP丢DATA。
第一人称那个可能要修改数据,照着这个修改即可:
First Personish Camera is small mod to make the 3rd person camera able to zoom in to look like a 1st person camera where you can see your shadow. Weapons use a close 3rd person view with an optional overhead mode.
Installation:
Extract the .esp and .ini into the FO4 Data folder.
Usage:
Enable the .esp with a mod manager to enable the .ini settings.
There's an optional overhead weapon mode in the .ini that can be enabled by uncommenting it.
About:
The .esp is a blank mod to allow the .ini settings to be easily enabled/disabled.
Comments for tweaking (from the .ini):
; You can tweak in game by opening the console with ~ and using setini.
; setini "fOverShoulderCombatPosZ:camera" 20
; You will usually have to toggle the camera mode by switching between weapon/no weapon in game to see the change.
; Options follow:
; remove the ; in front of a section settings to enable them. Do not remove the ; in front of the section header
; add ; in front of settings to comment out a section
; gun camera position
; over head
; fOverShoulderCombatAddY=0
; fOverShoulderCombatPosZ=50
; fOverShoulderCombatPosX=-10
; f3rdPersonAimDist=50
; gun in view
fOverShoulderCombatAddY=-65
fOverShoulderCombatPosX=33
fOverShoulderCombatPosZ=10
f3rdPersonAimDist=79
; melee camera position
; over head
; fOverShoulderMeleeCombatAddY=0
; fOverShoulderMeleeCombatPosZ=50
; fOverShoulderMeleeCombatPosX=-10
; weapon in view
fOverShoulderMeleeCombatAddY=-75
fOverShoulderMeleeCombatPosX=30
fOverShoulderMeleeCombatPosZ=-10
; preference settings
f3rdPersonAimFOV=40
fVanityModeMaxDist=500
; the rest are settings needed for the over head 1st personish camera
; how far the camera can move in, needs to move in past the player, careful about changing this because it needs to be tweaked just right
fVanityModeMinDist=-40
; the no weapon camera pos
fOverShoulderPosZ=32
fOverShoulderPosX=1
; moves up when looking down
fPitchZoomOutMaxDist=40
; this changes the center point of the positions to an animated point, it's more difficult to tweak though
bApplyCameraNodeAnimations=0
; these settings are an attempt to stop the player from clipping the camera, or to reduce the inerruption caused by it
fActorFadeOutBoundMax=0
fActorFadeOutLimit=0
fMinTimeInvisible=0
fOverShoulderOffsetCollisionScalar=0
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辐射4掩体视角MOD
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