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森林0.19更新介绍 森林The Forest0.19版有哪些更新

作者:佚名来源:本站原创 发表时间:2015/6/26 16:47:12 评论(0)

森林The Forest0.19已经在今天更新了0.19版本,大家想知道此次的更新内容么?快来随着小编的脚步先睹为快吧!

更新内容:(机翻+简单修改)

(多人)修复某些情况下的令人毛骨悚然的突变体,该突变不是针对正确的远程玩家
(多人)增加突变体,使其流畅/少小许慢
(多人)修复加载保存的多人在线游戏后的雪橇装船问题
(多人)打字聊天不再触发游戏操作
(多人)修复chatbox输入失去焦点时被锁
(多人)现在火会蔓延/复制
(多人)绳子现在是可以建造的
(多人)玩家现在将显示为正确的身体类型/服装适合每个人
(多人)游戏邀请现在正确地排队
(多人)客户每台服务器现在有不同的保存和加载后重生,他们保存而不是飞机(死后重生仍然位于飞机)
(多人)修正与实验的楼梯为客户加载保存游戏可能会导致问题
(多人)添加消息alt跨栏时主机警告断开客户的风险
(多人)修复问题,尸体有时会无法正确复制
(多人)修复错误现代斧会出现黄色斧其他玩家一样古老
(多人)修复虫杀海龟给客户无限的壳和肉的玩家
你现在可以切换贴的颜色标记(SP)
固定贴标记上面飞楼(不是复古活跃)
固定几个树结构没有妥善保存树它们建立在(不是复古活跃)
固定树结构没有得到销毁后,他们发现连接树砍下加载保存游戏
现在可以构建小型结构(如日志持有者;)木筏之上!
添加碰撞盒记录保持者
砍伐树木现在占树闭塞系统
改善建筑位置公式,现在处理得更好你可以有这样的大高度变化边缘附近的地板
鹿会反应更与箭被击中
有时可以看到鹿啃灌木
分层破坏系统!敌人现在可以只破坏某些结构,这取决于他们有多强大。只有armsy可以降低防御墙。
Armsy就会更经常地攻击结构,制造更多的伤害
改进动画Armsy行为
改善了弗吉尼亚的动画
鳄鱼现在可以在水中游泳,攻击球员,也有更多的健康和交易更大的伤害
固定球员武器不一致变异有时在拖走的过场
从相机固定水消失在某个角度
当观看水下固定皮卡在纯白色
固定的一些问题与加载平面预制/多人飞机预制-飞行席位,丢失的贴花,失调的地理
固定颤抖当短跑和较低的耐力
球员现在必须停止运行前耐力将充电
小延迟增加耐力充电,如果你的耐力,短跑
新飞机泥土块添加到飞机失事
新的拯救槽系统,现在可以有5 SP游戏和5 mp游戏(主机)
保存插槽组织/蒸汽用户id,以防止云事情搞乱当使用多个蒸汽帐户在一个电脑游戏
现在保存档案之前保存文件,以防你需要恢复备份(本地)
新的槽选择屏幕在保存保存在游戏
黑屏幕现在保存在与节约时间需要同步
改进的云保存管理
添加“、”状态显示呼吸器库存工具提示
新的突变类型“淡瘦”添加到洞穴
阴影现在消失了黑暗当球员在一个洞里,消失在明亮的时候并不是在一个山洞里
太阳/月亮不再淡出在洞穴——使从外面洞穴过渡更自然,允许从外部光流血
改善周围地形的海滩
新小埋葬地点补充道
修复bug,库存会出现黑色如果使用集成显卡(英特尔)
固定一些冬天松树坐在海洋
生日快乐陷阱现在两倍宽
套索陷阱有更广泛的触发区,使其更容易捕获的敌人
点燃篝火现在要求球员的火,直到点燃打火机
敌人将正确反应随身听放在作为干扰设备
固定一个保存/加载的问题,可能导致实验墙大幅增加保存游戏的大小和加载
添加了一个60年代之间的延迟显示轻的教程
燃烧武器&箭不再烧东西时不攻击
空闲时燃烧武器熬夜长但使用燃料很快当攻击
燃烧的箭发射时不再伤害主人的球员
洞穴作战布局调整平衡
球员的脚沉略现在当走过沙子和速度略有降低
一些故事收集物品现在在笔记部分存储在生存的书
现在站火灾摧毁了在碰撞与敌人
提米的照片添加到背包作为提醒是一个更好的家长
球员相机不再剪辑通过地形时进入一个绳子从上面
更好的退出绳的位置触发钓鱼
删除怪异的延迟在重力退出一个绳子
皮卡添加到一些钓鱼站
动画添加了现在,当球员饮料在池塘或湖泊
平衡-删除从overworld呼吸器皮卡,现在只能在洞穴发现的位置。现代斧从游艇。空气罐加入游艇位置。删除旧斧子木门在洞穴入口。改变洞穴死亡总是在洞穴2的位置。把灯从洞穴的帽子。应皮卡在洞穴1消声室。
修改多玩家开始游戏界面与游戏手柄和保存插槽兼容系统
洞穴可以发现突变体再次睡在天花板上
塑料火炬现在旋转更符合摄像头,使得上下打量它有用
苍白的版本armsy /游民添加到世界。更快,更强,更盔甲
水下雾添加!
固定破碎的链接导航在生存的书时“上一页/下一页”手柄按钮(左和右肩膀默认情况下)
修复建筑物现在成本2 treesap加上一个数量,增加与损害
修复缺失牙和羽毛升级配方粘和升级
固定信号枪有时打球员当射击
规模较小隐形护甲上叶子使事情更容易看到
新艺术补充道:野猪头骨,头骨上坚持野猪,野猪装饰雕像
新道具补充道:救命稻草
添加新道具:头骨堆
洞穴9添加
新的可用道具:指南针
新项目补充道:世界地图(撕裂四块找到并结合工艺垫)
取代“计步器”输入行动的“效用”切换最新项目使用库存的计步器/随身听指南针
新艺术补充道:好看地衣岩石
降低的鲨鱼和搬到远离海岸,以避免砂鲨鱼
新道具添加到货物箱
添加物理(一些)悬挂机构,打击他们,看到他们摇摆
北方寒冷地区目前仅发生在更高的山,不再在海滩上一部分
固定火灾不是lightable燃烧后一次
固定的树木爆炸泄漏对象
对齐龟壳tarp的上方,让它更容易找到库存
(音频)音响效果添加到金属门打开/关闭
(音频)增加混合缓冲区大小,当你的系统预防口吃音频采样率高
(音频)更好地平衡风,落叶和动物的脚步
(音频)固定缺失的突变体之间的长途电话
(音频)野猪攻击和脚声音补充道
固定尸体远离玩家捡起和一再下降
现在可以退出房间金属门后,跳进游泳池的水,游泳,发现绳子,跳进另一个水池,通过…雁湖游泳,退出
增加树画距离超高画的距离设置
理顺工作调度器响应滞后阻止诱导口吃峰值

英文原文:

v0.19 Changelog:
(multiplayer) Fixed some cases of creepy mutants not targeting remote players correctly
(multiplayer) Increased priority of mutants, making them smoother/less laggy
(multiplayer) Fixed issues with log sled after loading a saved multiplayer game
(multiplayer) Typing in chat no longer triggers in game actions
(multiplayer) Fixed chatbox being locked when input loses focus
(multiplayer) Fire now spreads/replicates
(multiplayer) Rope is now buildable
(multiplayer) Players will now appear as the correct body type/clothing for everyone
(multiplayer) Game invites are now properly queued
(multiplayer) Clients now have a different save per server and respawn after loading where they saved instead of in plane (respawn after dying is still located in plane)
(multiplayer) Fixed a bug with experimental stairs in saved games which could cause issues for clients loading
(multiplayer) Added message when alt tabbing as host to warn about risks of disconnecting clients
(multiplayer) Fixed issues where dead bodies would sometimes not replicate correctly
(multiplayer) Fixed bug where modern axe would appear as old yellow axe to other players
(multiplayer) Fixed bug where killed turtles would give infinite shells and no meat for client players
You can now toggle the color of stick markers (SP only)
Fixed Stick Marker flying above floor (not retro active)
Fixed several tree structures which did not properly save which tree they are built on (not retro active)
Fixed tree structures not getting destroyed when their attached tree is found cut down after loading a saved game
It is now possible to build small structures (like log holders ;) on top of rafts !
Added collision box to log holder
Cut down trees are now accounted for by the tree occlusion system
Improved building placement formula, now handles better big height variations like you can have near edges of floors
Deer will react more to being shot with arrows
Deer can be seen nibbling at bushes sometimes
Tiered destruction system! Enemies can now only damage certain structures, depending on how strong they are. Only armsy can bring down defensive walls.
Armsy will attack structures more often and deals more damage
Improved animation for Armsy behaviours
Improved animation for Virginia
Crocodiles can now swim and attack player in water, also have more health and deal more damage
Fixed player arms not aligned to mutant sometimes during drag away cutscene
Fixed water vanishing at some angles from the camera
Fixed pickups looking solid white when viewed underwater
Fixed some issues with loaded plane prefab/multiplayer plane prefab- flying seats, missing decals, misaligned geo
Fixed judder when sprinting and low stamina
Player must stop running now before stamina will recharge
small delay added to stamina recharge if you run out of stamina while sprinting
New plane dirt chunk added to plane crash
New save slot system, you can now have up to 5 SP games and up to 5 mp games (as host)
Save slots are organized per steam user id to prevent cloud from messing things up when using the game with multiple steam accounts on a single computer
Saving now archives the previous save file in case you need to restore a backup (local only)
New save slot selection screen when saving in game
Save black screen is now in sync with the time saving takes
Improved cloud save management
Added “Equiped” status display to rebreather inventory tooltip
New mutant type “pale skinny” added to caves
Shadows now fade off to darkness when player is in a cave, and fade to bright when not in a cave
Sun/Moon are no longer faded out when in caves – making transition from outside to caves more natural and allowing light to bleed in from outside
Improved terrain around beaches
New small burial sites added
Fixed bug where inventory would appear black if an integrated (intel) graphics card was used
Fixed some winter pine trees sitting on ocean
Happy birthday trap is now twice as wide
Noose trap has a wider trigger zone, making it easier to catch enemies
Lighting camp fires now requires player to hold the lighter over the fire until it is lit
Enemies will react properly to walkman placed as a distraction device
Fixed a save/load issue that could cause experimental walls to increase size of save game drastically and crash loading
Added a 60s delay in between displays of lighter tutorial
Burning weapons & arrows no longer burn things when not attacking with it
Burning weapon stay up longer when idle but use fuel quickly when attacking
Burning arrows no longer damage owner player when fired
Cave combat layout tweaks for balance
Player feet sink slightly now when walking through sand and speed is slightly reduced
Some collected story items are now stored in back of survival book in notes section
Standing fires are now destroyed upon collision with enemies
Timmy photo added to backpack as reminder to be a better parent
Player camera no longer clips through terrain when entering a rope from above
Better position of exit rope trigger on fishing stands
Removed weird delay on gravity when exiting a rope
Pickups added to top of some fishing stands
Animation added now when player drinks at ponds/lakes
Balance – removed rebreather pickups from overworld, can now only be found in cave location. Modern axe removed from yacht. Air canister added to yacht location. Removed old axe in wooden door at cave entrance. Changed cave dead to always be in cave 2 location. Removed lights from cave hats. Re-worked pickups in cave 1 dead room.
Revamped multiplayer start game UI to be compatible with gamepads and save slot system
Cave mutants can be found sleeping on the ceiling again
Plastic torch now rotates more in line with camera, making it useful to look up and down
Pale versions of armsy/vag added to world.  Faster, stronger, with more armour
Underwater fog added!
Fixed a broken link when navigating in survival book with “prev/next page” gamepad buttons (left & right shoulders by default)
Repairing buildings now costs 2 treesap plus an amount that increases with damage suffered
Fixed missing Tooth & Feather upgrade recipes for stick & stick upgraded
Fixed flare gun sometimes hitting player when firing
Smaller scale on stealth armor leaves to make things easier to see
New art added: Boar skull, boar skull on stick, boar decorative statue
New prop added : Lifesaver
New prop added : Skull pile
Cave 9 added
New usable item added: Compass
New item added: World Map (torn apart in 4 pieces to find and combine on crafting mat)
Replaced “pedometer” input action by “Utility” which toggles latest item used from inventory of Pedometer/Walkman/Compass
New art added: better looking Lichen rock
Lowered amount of sharks and moved further away from shore to avoid sand sharks
New props added to cargo crate
Added physics to (some) hanging bodies, hit them and see them swing around
North area cold is now only occurring in the higher mountain part and no longer on the beach
Fixed fires not being lightable after burning out once
Fixed exploding trees leaking objects
Aligned turtle shell to upper part of tarp to make it easier to find in inventory
(audio) Added sound effect to metal door opening/closing
(audio) Increased FMOD mix buffer size when system sample rate is high to prevent stuttering audio
(audio) Better balancing of wind, falling leaves and animal footsteps
(audio) Fixed missing distant calls between mutants
(audio) Boar attacks and feet sounds added
fixed dead bodies moving away from player when picked up and dropped repeatedly
You can now exit room behind metal door, by jumping into pool of water,swimming up, finding rope, jumping into another pool of water, and swimming up and exiting via… geese lake
Increased tree draw distance for the Ultra High draw distance setting
Smoothed out work scheduler response to lag spikes to prevent it from inducing stuttering


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