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先望梅止渴吧!全面战争:幕府将军2玩家体验报告

作者:佚名来源:本站整理 发表时间:2011/1/24 9:18:30 评论(0)
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  Tidbits

  趣闻

  -Honor will be used to influence AI reactions to you. When you are attacked by an enemy army and you run down all the attackers you will get a boost in honor or if you lead from the front and lead a victorious charge you will gain honor. I’m very excited by this since all your actions in battle will directly effect the AIs reactions toward you for good or ill. Conversely sometimes mercy will be rewarded, when attacking now we can forgo the tedious battlefield cleanup from previous titles since there will be tangible incentives not too.

  声望系统将被应用于AI与你的对抗上。当你被一支敌军攻击时你的对头将减少,而你的声望将增加(被人同情or武士精神)。如果你正面对抗并缺德胜利将赢得巨大的声望。这使我很兴奋,你所有的行动将直接影响AI对你的态度。相反的,宽容是美德(好人有好报),我们不必向以前那样打扫战场了,那样反而不会得到更多的好处。

  -Diplomacy will be much more dynamic and I am very excited by that prospect. With things like diplomatic hostages and such it should open up some difficult choices and some neat strategies.

  外交更加精彩我对这点非常期待。像外交人质或者诸如此类的花样会增加选择的难度并且产生一些巧妙的策略。

  -Sea battles will lead directly into land battles when invading. When you attack by sea you will have to fight your way through the enemy fleet and destroy them, at which point you will be able to land on the beaches and take direct command of your land forces to continue the fight. I think it is a good compromise to full out sea and land battles happening al at once.

  海战直接与陆战同时进行。当你从海上进攻时,你必须打败敌人的舰队,让陆军在海岸登陆然后继续战斗。我认为同时对AI进行海战和陆战是很好的折衷方法。

  -Campaign map elements will be directly represented on battle map

  战略大地图上的元素将直接反映在战斗中。

  -Confirmed that SG2TW will be fully optimized for multi-core systems such as the i5 and i7 series.

  幕府2确定将对i5 &i7等多核系统进行优化。

  -All four seasons will be fully represented on campagin and battle map

  四季变化将完整的展现在战略和战斗地图中。

  -No direct Mod tools for the campaign (due to opening up proprietary files) will be released, although Kieran did say that a unit editor will be out soon for Napoleon so I can see that as possibly being implemented for Shogun in the future.

  没有针对战役的Mod工具(因为破解问题)发布,不过Kieran说未来将发布一个针对拿战的单位编辑器我猜也许对幕府也有用。

  -In regards to expansions, we know the geopolitical situation isn’t necessarily favorable at the moment so I imagine Korea and China will be hard to implement if at all.

  根据经验,我们知道由于政治关系,目前很难将朝鲜和天朝加进来。

  -The horo (ballonthingy on the back of cav) will only be on the general unit

  英雄单位仅作为一个将军单位。

  There are others from TWC that went so look for their reactions soon I'm sure.

  /cheers

  Q: Is the battle map directly related to the campaign map, such as in previous total war installments, Rome etc.

  A: Still yes and yes

  问:战斗地图与战略地图有关联吗,像以前的罗马那样?

  答:仍然是。

  Q: Diplomatic Hostages???

  A: Your child looks awesome, give him/her to me and we can call it peace and i won't beat the crap out of you in the process.

  问: 外交人质是什么?

  答:例如你将你的孩子给我,做人质换取和平,我不会食言去攻打你。

  Q: Is the City Population a factor in recruitment?

  A: Yes

  问:城市人口是限制募兵的因素吗?

  答:是的

  Q: Will region resources affect what units you can recruit in an area?

  A: Yes, such as producing good horses, allowing you to build special buildings in specific regions with special resources, and these resources in turn can be traded with other factions

  问:地区资源会影响到招募的单位吗?

  答:是的,如有些地方产良马,你可以在这些地区建特殊的建筑,这些资源也可以交易。

  Q: How do LOD4 Sprites look like?

  A: Shader model 5, Animated Sprites, basically, it'll look better and you can see it farther

  ???

  Q: Any FOW in the battle map?

  No, but as with previous installments, hiding units, or even using the terrain to hide your units, such as behind hills will hide units

  问:在战场上有什么FOW吗?

  答:没有,但是在开始前,可以隐藏单位,或者用地形隐藏单位,如山的后面。

  Q: What does food supplies do?

  A: Basically, food is important, especially regions and provinces that produce, SO PROTECT THEM! If you fail to supply a castle, the troops garrisoned can rebel due to lack of food

  问:补给问题呢?

  答:基本上说,食物很重要,尤其是产粮地区和区域,必须保护好!如果你的城堡失去供给,驻军会叛乱。

  Will generals/Agents/ have a more comprehensive dynamic trait system like RTW?

  A: Yes, (Full RPG trait) Unlock skills from getting XP in battles, skills tree, general can choose to be specialized in land, sea, or governmental branch

  问:将军、特工会有比罗马全战更多的特性吗?

  答:是的,(全角色扮演属性向)从战斗中的到经验值解锁技能,技能书,将军可以选择专精陆战,海战或者政治。

  Q: 4 Seasons, but 1 season of money as in SHOGUN1?

  A: Nope. All seasons produce money

  问:一年四季,和幕府1代那样只有第一季收入金钱吗?

  答:不,四季都有收入。


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