森林0.51更新说明_森林0.51更新了什么
森林0.51版本已经退出,到底在森林0.51新版本中增加了什么而新的东西呢?快来随小编来看看吧!
Hey everyone,
嘿大家,
For this patch we focused on opening up the door at the bottom of the sinkhole cave. The door is locked and you’ll need to find the keycard in order to get inside.
这个补丁我们放在打开门在天坑底部。门是锁着的,你需要为了得到里面找到钥匙。
Additionally, some new story items have been placed around the world, particularly in locations where you can find red paint.
此外,一些新的故事项目已被放置在世界各地,特别是在你可以找到红色油漆的地方。
Our plan was to originally have the door be openable only once the game was fully complete however the feedback and help we’ve gotten from the community has been invaluable throughout the development of the game and so we wanted to have everyone involved in this part of the process also. Keep in mind, you should expect some bugs and possibly other issues, and may prefer to wait for a final release to play this part of the game.
我们的计划是最初的门被开启的一次比赛是完全不过的反馈和帮助我们从社区得到了宝贵的整个游戏的开发,所以我们想让每个人都参与这一进程的一部分,也。记住,你应该期待一些漏洞和可能的其他问题,并可能宁愿等待最终版本来发挥这部分游戏。
Note: You can’t currently save in areas past the door.
注意:你不能在过去的地方保存的门。
我们可以看到,天坑底下的大门终于可以打开了!到底门背后又有什么,一切都需要玩家们进行探索了!
具体更新内容:
The door at the bottom of the sinkhole cave is now openable (if you have the keycard)
在天坑溶洞底部的门已经打开(如果你有钥匙)
New drawings and story items added near red paint locations in caves and overworld
新增加的项目图纸和故事在红漆的位置在洞穴和世界地图
Changed delay in between appearance of light tutorial to 10 minutes (from 1)
改变延迟之间的外观的轻型教程,以10分钟(从1)
Fixed player camera sometimes facing seat during plane crash sequence
固定玩家相机有时面对座位在飞机坠毁序列
Improved navigation mesh quality around geese lake and other lakes
鹅湖和其他湖泊的导航网格质量改进
Molotov fires now get put out by water
莫洛托夫火灾现在得到了水
Fixed flintlock part 8 not showing inventory tooltip
固定部分不显示库存提示8年
Fixed some tutorials possibly staying visible if dying while active
修正了一些教程可能保持可见,如果死亡,而活跃
Ghost tree structures no longer prevent completing it when standing below it
鬼树结构不再阻止完成它当站在它下面
Fixed thirst icon displaying full when starting new game then a second later when player looks at hand drops to correct amount
固定的渴望图标显示满时,开始新的游戏,然后第二次后,球员看手下降到正确的金额
(Multiplayer) Fixed a racing condition when taking item from food holder causing take icon to stay visible sometimes
(多人游戏)固定一个赛车的条件时,从食物持有人的项目造成的带图标,以保持可见的有时
(Multiplayer) Fixed adding crafted meds & energy mix to food holders
(多人)固定添加制作的药和混合能源食品持有人
Fixed large stick holder turning into small stick holder when repaired
修理时将大的棍子支架变成小的棒支架
(Multiplayer) Fixed possible item duplication when attempting to grab too quickly from food holders
(多人)固定可能的项目重复时,试图抓住太快从食品持有人
Fixed arrows and spears bouncing off animals and sometimes landing angled on trees etc
固定的箭头和矛跳跃的动物,有时降落在树上的角度等
Flintlock shots now destroy breakable wood object (such as tables and crates) and stalagmites
燧发枪现在破坏易碎木材对象(如表、箱)和石笋
(Performance) Added a limit to the amount of collected item etc entries HUD will show to avoid possible excessive amount of memory allocated
(性能)添加量限制收集项目等项HUD显示避免过度分配的内存量
(Performance) Now unloading asset memory when exiting caves to help on systems which are short on RAM
(性能)现在卸载资产内存时退出洞穴,以帮助系统上是短内存
It is no longer possible to place buildings only partially on dynamic support (i.e. the raft), it now has to be completely on the support. This is to prevent placing buildings crooked on the side which can cause physics issues (and in some cases make the raft sink or even fly)
它不再是可能的地方建筑只部分地在动态支持(即筏),它现在必须完全支持。这是为了防止放置建筑物歪在一边,可能会导致物理问题(在某些情况下,使筏下沉甚至飞)
Fixed a case of player not properly climbing rope if there was something around the bottom trigger (like a cliff or bumpy terrain)
固定的情况下,球员没有适当的攀登绳子,如果有东西周围的底部触发(如悬崖或崎岖不平的地形)
Fixed grabbing a rope high up causing player to grab it at ground level instead of bottom of rope
固定抓住绳子高高造成球员抓住它在地面水平,而不是底部的绳子
Lighter now stays equipped when entering and exiting caves
当进入和退出洞穴时,现在的装备更轻
(Balance) reduced katana damage and increased received block damage on katana
(平衡)减少伤害和增加的武士刀收刀块损坏
Fixed entering caves through rope entrance sometimes bringing player back up in world
固定通过绳入口进入洞穴,有时会使玩家在世界上
Added fail safe to hopefully fix sled sometimes staying mounted to player doing something else
添加失败的安全,希望修复的雪橇有时保持安装到玩家做别的事情
Fixed a specific case of water triggers not processed in the right order causing player to visible warp out of water for a couple frames
修正了一个特定的情况下,水触发不处理在正确的顺序造成球员可见扭曲的水的夫妇框架
Changed default distance from player for ghost rabbit cage, water collector, weapon rack, stick marker, bench
更改默认距离球员的鬼兔笼,集水器,武器架,棍子标记,板凳
(Multiplayer) Fixed exploded rocks in caves not properly synced with late joining clients and being stuck not exploded
(多人)固定了洞穴不同步与后期加入的客户和被困未爆炸的岩石
Fixed molotov sometimes getting stuck non ignitable for a few seconds if trying to light it too fast after equipping it
固定莫洛托夫有时卡住不燃几秒钟,如果想光太快后装备
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