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《铁拳tt2》exandy指令表

作者:wei哥来源:本站整理 发表时间:2012/9/18 14:43:21 评论(0)

《铁拳tt2》exandy指令表,送给还不熟悉《铁拳tt2》游戏的玩家朋友们。

 -Commands 指令- -------------------------------------------------------------------------------------------------------------
1 |left punch |左拳 -------|--------------------------|--------------------------------------------------------------------------
2 |right punch |右拳 -------|--------------------------|--------------------------------------------------------------------------
3 |left kick |左腿 -------|--------------------------|--------------------------------------------------------------------------
4 |right kick |右腿 -------|--------------------------|--------------------------------------------------------------------------
5 |tag button |换人 -------|--------------------------|--------------------------------------------------------------------------
any |any button but tag |除换人外任意键 -------|--------------------------|--------------------------------------------------------------------------
f |tap forward |轻点前 -------|--------------------------|--------------------------------------------------------------------------
F |hold forward |拉住前 -------|--------------------------|--------------------------------------------------------------------------
b |tap back |轻点后 -------|--------------------------|--------------------------------------------------------------------------
B |hold back |拉住后 -------|--------------------------|--------------------------------------------------------------------------
u |tap up |轻点上 -------|--------------------------|--------------------------------------------------------------------------
U |hold up |拉住上 -------|--------------------------|--------------------------------------------------------------------------
d |tap down |轻点下 -------|--------------------------|--------------------------------------------------------------------------
D |hold down |拉住下 -------|--------------------------|--------------------------------------------------------------------------
d/f |tap down forward  |轻点前下 -------|--------------------------|--------------------------------------------------------------------------
D/F |hold down forward |拉住前下 -------|--------------------------|--------------------------------------------------------------------------
d/b |tap down back |轻点后下 -------|--------------------------|--------------------------------------------------------------------------
D/B |hold down back |拉住后下 -------|--------------------------|--------------------------------------------------------------------------
u/f |tap up forward |轻点前上 -------|--------------------------|--------------------------------------------------------------------------
U/F |hold up forward |拉住前上 -------|--------------------------|--------------------------------------------------------------------------
u/b |tap up back |轻点后上 -------|--------------------------|--------------------------------------------------------------------------
U/B |hold up back |拉住后上 -------|--------------------------|--------------------------------------------------------------------------
N |joystick in neutral  |摇杆回中 -------|--------------------------|--------------------------------------------------------------------------
qcf |quarter circle forward |摇杆自下向前摇1/4圆 -------|--------------------------|--------------------------------------------------------------------------
qcb |quarter circle back |摇杆自下向后摇1/4圆 -------|--------------------------|--------------------------------------------------------------------------
hcf |half circle forward |摇杆自下向前摇半圆 -------|--------------------------|--------------------------------------------------------------------------
hcb |half circle back |摇杆自下向后摇半圆


-First Person State 第一人称状态- -------------------------------------------------------------------------------------------------------------
FC |full crouch animation |蹲踞状态 -------|-----------------------------|-----------------------------------------------------------------------
WS |while standing up |由蹲踞中起立 -------|-----------------------------|-----------------------------------------------------------------------
WR |while running |跑动中 -------|-----------------------------|-----------------------------------------------------------------------
SS |side step either way |横移 -------|-----------------------------|-----------------------------------------------------------------------
SSL |side step to left |向左横移 -------|-----------------------------|-----------------------------------------------------------------------
SSR |side step to right |向右横移 -------|-----------------------------|-----------------------------------------------------------------------
BK |back towards the opponent |背向对手
-Grounded Positions 倒地姿势- -------------------------------------------------------------------------------------------------------------
PLD |play dead position face up & feet away  |装死形 仰卧 头朝向你 -------|-----------------------------------------------|-----------------------------------------------------
KND |knockdown position face up & feet towards |击倒形 仰卧 脚朝向你 -------|-----------------------------------------------|-----------------------------------------------------
SLD |slide position face down & feet away  |滑倒形 俯卧 头朝向你 -------|-----------------------------------------------|-----------------------------------------------------
FCD |face down position face down & feet towards |压倒形 俯卧 脚朝向你


-Character Specific Stance 人物特殊架构- -------------------------------------------------------------------------------------------------------------
BDS |bad stomach |Dr. Bosconovitch |腹痛 -------|--------------------------|------------------------|-------------------------------------------------
FB |fall back |Dr. Bosconovitch |后仰 -------|--------------------------|------------------------|-------------------------------------------------
EFB |electric fall back |Dr. Bosconovitch |带电后仰 -------|--------------------------|------------------------|-------------------------------------------------
EFF |electric fall fake |Dr. Bosconovitch |带电伪后仰 -------|--------------------------|------------------------|-------------------------------------------------
HSP |handstand position |Eddy Gordo  |倒立 -------|--------------------------|------------------------|-------------------------------------------------
RLX |relaxed position |Eddy Gordo  |坐构 -------|--------------------------|------------------------|-------------------------------------------------
AOP |art of phoenix |Ling Xiaoyu |凤凰构 -------|--------------------------|------------------------|-------------------------------------------------
RDS |rain dance stance |Ling Xiaoyu  |背向 凌小雨 -------|--------------------------|------------------------|-------------------------------------------------
LFF |left foot forward |Hwoarang |左构(左脚在前) -------|--------------------------|------------------------|-------------------------------------------------
RFF |right foot forward |Hwoarang |右构(右脚在前) -------|--------------------------|------------------------|-------------------------------------------------
LFS |left flamingo stance |Hwoarang |左挂(左脚抬起 ) -------|--------------------------|------------------------|-------------------------------------------------
RFS |right flamingo stance |Hwoarang |右挂(右脚抬起) -------|--------------------------|------------------------|-------------------------------------------------
VTS |vale tudo stance Craig |Marduk |坐骑 -------|--------------------------|------------------------|-------------------------------------------------
DSS |dragon sign stance |Marshall Law |龙构一 -------|--------------------------|------------------------|-------------------------------------------------
DFS |dragon fake step |Marshall Law |龙构二 -------|--------------------------|------------------------|-------------------------------------------------
HMS |hit man stance |Lee Chaolan - Violet |狼构  -------|--------------------------|------------------------|-------------------------------------------------
HBS |hunting bear stance |Kuma - Panda |伏击 -------|--------------------------|------------------------|-------------------------------------------------
CRA |art of crane |Lei Wulong |鹤形 -------|--------------------------|------------------------|-------------------------------------------------
SNA |art of snake |Lei Wulong |蛇形 -------|--------------------------|------------------------|-------------------------------------------------
TGR |art of tiger |Lei Wulong |虎形 -------|--------------------------|------------------------|-------------------------------------------------
DGN |art of dragon |Lei Wulong |龙形 -------|--------------------------|------------------------|-------------------------------------------------
PAN |art of panther |Lei Wulong |豹形 -------|--------------------------|------------------------|-------------------------------------------------
DRU |drunken master |Lei Wulong |醉步 -------|--------------------------|------------------------|-------------------------------------------------
INS |indian sit |Yoshimitsu |打坐 -------|--------------------------|------------------------|-------------------------------------------------
FLE |flea stance        |Yoshimitsu |地雷刃 -------|--------------------------|------------------------|-------------------------------------------------
MED |meditation |Yoshimitsu |冥想 -------|--------------------------|------------------------|-------------------------------------------------
DCK |ducking |Steve Fox |蹲躲 -------|--------------------------|------------------------|-------------------------------------------------
SWY |sway |Steve Fox |摆步 -------|--------------------------|------------------------|-------------------------------------------------
LWV |left weave |Steve Fox |左摆 -------|--------------------------|------------------------|-------------------------------------------------
RWV |right weave |Steve Fox |右摆 -------|--------------------------|------------------------|-------------------------------------------------
FLK |flicker |Steve Fox |闪烁


-Hit Ranges 攻击段位- -------------------------------------------------------------------------------------------------------------
l |hits low (block d/b) |下段判定 (蹲防)  -------|-----------------------------------------------|-----------------------------------------------------
m |hits mid (block b) |中段判定 (站防) -------|-----------------------------------------------|-----------------------------------------------------
h |hits high (block b or duck) |上段判定 (站防或下蹲闪避) -------|-----------------------------------------------|-----------------------------------------------------
L |hits low and grounded opponents (block d/b) |下段判定 可倒地追击 (蹲防) -------|-----------------------------------------------|-----------------------------------------------------
M |hits mid and grounded opponents (block b) |中段判定 可倒地追击 (站防) -------|-----------------------------------------------|-----------------------------------------------------
Sm |hits special mid (block d/b or b) |特殊中段判定 (站防或蹲防) -------|-----------------------------------------------|-----------------------------------------------------
! |unblockable hit |防御不能 -------|-----------------------------------------------|-----------------------------------------------------
<!> |unblockable hit which can be ducked |防御不能 可下蹲闪避 -------|-----------------------------------------------|-----------------------------------------------------
{!} |unblockable hits grounded opponents  |防御不能 可倒地追击  -------|-----------------------------------------------|-----------------------------------------------------
*!* |unblockable hits big grounded opponents |防御不能 对大型人物可倒地追击 -------|-----------------------------------------------|-----------------------------------------------------
throw | |投技 -------|-----------------------------------------------|-----------------------------------------------------
" |indicates block point in string hits |十连技中的破绽


-Moves Properties 动作属性- -------------------------------------------------------------------------------------------------------------
BT |your back turned to the opponent  |进入背向 (如:King b+4) -------|------------------------------------------------------------|----------------------------------------
OB |forces opponent's back to face you |使对手背向 (如:Yoshimitsu f+2) -------|------------------------------------------------------------|----------------------------------------
OS |forces opponent's side to face you  |使对手侧向 (如:Hworoang LFF b+4 CH) -------|------------------------------------------------------------|----------------------------------------
OSB |forces opponent's side to face you when blocked |使对手防御后背向 (如:Hworoang RFF 3~4) -------|------------------------------------------------------------|----------------------------------------
JG |juggle starter |发动浮空 (如:Julia u/f+4) -------|------------------------------------------------------------|----------------------------------------
BN |bounce juggle starter |击地反弹发动浮空 (如:Lei TGR 1) -------|------------------------------------------------------------|----------------------------------------
RC |recover crouching after a move |以蹲踞状态结束 (如:Bryan d/f+3) -------|------------------------------------------------------------|----------------------------------------
RCj |joystick modifier, need to hold D during the move to RC |结束时拉住下进入蹲踞状态 (如:Paul d+1) -------|------------------------------------------------------------|----------------------------------------
CH |requires a counter hit |需反击命中 (如:Julia 1~2~1) -------|------------------------------------------------------------|----------------------------------------
DS |double over stun |造成双重晕厥 (如:Kazuya ws+2 clean) -------|------------------------------------------------------------|----------------------------------------
FS |fall back stun |造成后仰晕厥 (如:Nina d/b+2) -------|------------------------------------------------------------|----------------------------------------
LS |lift stun |造成上升晕厥 (如:Bryan d_d/b+2) -------|------------------------------------------------------------|----------------------------------------
GS |gut stun |造成击腹晕厥 (如:Kazuya ws+2) -------|------------------------------------------------------------|----------------------------------------
KS |kneel stun |造成跪地晕厥 (如:Bryan 1+2) -------|------------------------------------------------------------|----------------------------------------
HS |hunch over stun |造成屈体晕厥 (如:Kazuya d/f+1) -------|------------------------------------------------------------|----------------------------------------
TS |trip stun |造成蹒跚晕厥 (如:Julia b+3) -------|------------------------------------------------------------|----------------------------------------
CS |crumple stun |造成击溃晕厥 (如:T4 Kazuya b,b+2 CH) -------|--------------------------------


----------------------------|----------------------------------------
CFS |crumple fall stun |造成击溃跌倒晕厥 (如:Kazuya f+1+2) -------|------------------------------------------------------------|----------------------------------------
CF |crumple fall |造成击溃跌倒 (如:TT Jin b+4 CH) -------|------------------------------------------------------------|----------------------------------------
BS |low block stagger (to attacking character)  |下段被防后崩坏(对攻击方) (如: | |Nina SS+4) -------|------------------------------------------------------------|----------------------------------------
SH |stagger hit |造成踉跄后退 (如 Nina 4 CH) -------|------------------------------------------------------------|----------------------------------------
GB |guard break (usually one or two hands go up in the air) |造成防御崩坏(通常一只手或两只手被弹开, | |如:Ogre f,f+4 blocked) -------|------------------------------------------------------------|----------------------------------------
GC |guard crouch, opponent recovers in crouching guard |迫使对手转入蹲防 (如:King d/f+1 blocked) -------|------------------------------------------------------------|----------------------------------------
c |CH modifier (eg. JGc is a juggle starter on counter hit) |反击限定(如:JGc意为反击时发动浮空) -------|------------------------------------------------------------|----------------------------------------
co |crouching opponent modifier (eg. KSco) |对手蹲踞限定 (如:KSco意为击中蹲踞对手时造 | |成跪地晕厥) -------|------------------------------------------------------------|----------------------------------------
cco |CH on crouching opponent modifier (eg. FScco) |反击蹲踞对手限定 (如:FScco意为反击蹲踞对手 | |时造成跪地晕厥) -------|------------------------------------------------------------|---------------------------------------- # |see corresponding footnote |看相应注解 (如:#6意为看注解6)

-Throw Conventions 摔技用语- -------------------------------------------------------------------------------------------------------------
GS |Giant Swing |巨人回旋 |kings,alex_roger |f,hcf+1 -------|-------------------|------------|--------------------|-----------------------------------------------
WM |Waning Moon |残月 |ogres,wang |d/f,d/f+2+4 -------|-------------------|------------|--------------------|-----------------------------------------------
COM |Chain of Misery |痛苦锁链 |bryan |fc,d/f,d,d/f+1+2 -------|-------------------|------------|--------------------|-----------------------------------------------
MA |Mad Axe |狂斧 |julia |qcb,f+2 -------|-------------------|------------|--------------------|-----------------------------------------------
TS |Tomb Stone |墓碑 |kings,alex_roger |d/b,f+2 | | |--------------------|-----------------------------------------------
| | |jacks |d/b,f+1+2 -------|-------------------|------------|--------------------|-----------------------------------------------
pc |position change |换位 |T4所有人物 |1+3


-Strategy Conventions 战略用语- -------------------------------------------------------------------------------------------------------------
step |步法 |人物特有的移动方式 ---------------------|------------|--------------------------------------------------------------------------
poke |牵制 |相对安全的试探性攻击 ---------------------|------------|--------------------------------------------------------------------------
setup |设计 |指某种圈套,引诱对手进入某种状态的打法 ---------------------|------------|--------------------------------------------------------------------------
mixup |混合 |用不同段位的攻击迫使对手选择 ---------------------|------------|--------------------------------------------------------------------------
pre-canned string |固有套路 |游戏本身带的套路,招式之间没有收招时间,或收招时间减短,(如:所有十连技,和 | |bryan 1212 julia 111等 ---------------------|------------|--------------------------------------------------------------------------
custom string  |自设套路 |玩家自己设计的套路,没有特别标准的套路,(如:bob f+4, 2, f+3, b+4....) ---------------------|------------|--------------------------------------------------------------------------
counter hit (ch) |反击命中 |在对方已发动攻击而其判定尚未产生时命中对手 ---------------------|------------|--------------------------------------------------------------------------
minor ch (mc) |确定反击 |防住对方的攻击后在其硬直时间内施加无法逃避的反击 ---------------------|------------|--------------------------------------------------------------------------
dodge & retaliate |回避反击 |回避对方的攻击后在其硬直时间内施加无法逃避的反击 (whiff punish) | | ---------------------|------------|--------------------------------------------------------------------------
combo |连续技 |第一招中了,后面就都无法逃脱的一套招式 ---------------------|------------|--------------------------------------------------------------------------
natural combo |固有连技 |由一套固有套路或其中的一部分所形成的连续技 ---------------------|------------|--------------------------------------------------------------------------
juggle |浮空连技 |用特定攻击将对方浮起后的追击 ---------------------|------------|--------------------------------------------------------------------------
launcher |浮起技 |可用浮空连技追打的技巧 ---------------------|------------|--------------------------------------------------------------------------
mini juggle |小型浮空 |当对方未经浮起而处于浮空或特定的晕厥状态时直接使用浮空连技 | |(如:以点拳击中跳跃的对手而发动的浮空连技即为小型浮空) ---------------------|------------|--------------------------------------------------------------------------
tech roll catch |受身圈套 |只有对手受身才成立的攻击,(如:bruce d/f+2, b43, ff, b,f+4(tech roll catch) (tech-catch) | |t.o. u/f+4, d/f+2, d+1, ff, d/f+1+2(tech roll catch)...) ---------------------|------------|--------------------------------------------------------------------------
okizeme (oki) |倒地追加 |对倒地的对手进行追打


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