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森林v0.38

游戏语言:英文 更新时间:2016-05-12

游戏大小:844M 游戏厂商:

游戏类型:动作冒险 运行系统:Win7, Win8, 其它

.0
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森林是一款十分具有可玩性的高自由度第一人称冒险生存游戏,游戏内容相当丰富,玩家们可以钓鱼、砍伐木头、收集材料来制作各种东西在这个危机四伏的森林里生存下去,游戏画面精美,可玩性很高,玩家们不要错过!

Endnight Games的恐怖冒险新作《森林(The Forest)》将会带给玩家们一个栩栩如生、多姿多彩的森林环境,环境中的天气状况,植被的新陈代谢都会被真实的表现出来,另外还有大量的山洞与地下湖泊可以被玩家们探索。
在游戏中玩家扮演因为空难而迷失在丛林里的幸存者主角,生活于丛林内的恐怖诡异无脸人型生物将会展开追杀,而你所要做的就是设法逃生。这个无脸人型生物是一个在丛林里有着原始社会组织架构的团体行动生物,虽然乍看之下仿佛是普通人类,不过却会以惊人的高速展开攻击。在遇到它们时,玩家可以选择潜入并暗杀,或是使用自己制作的武器从正面干掉敌人。
此外玩家要在森林中生存就必须学会各种各样的生存技能,包括砍掉树木搭建帐篷,或是生起篝火用来保暖,搜寻食物以免主角被饿死,当然,玩家还可以自己种植食物来自给自足。
该作将登陆PC平台,同时支持头戴式虚拟现实显示器Oculus Rift!

游戏信息

游戏名称:森林
英文名称:The Forest
游戏类型:动作冒险类(ACT)游戏
游戏制作:Endnight Games Ltd 
游戏发行:Endnight Games Ltd 
游戏平台:PC
发售时间:2014年5月30日

安装方法

1.下载游戏
2.解压压缩包
3.运行安装程序
4.点击PlayGame程序开始游戏

游戏操作

移动:WSAD
攻击:鼠标左键
I:物品栏
B:生存指南
E:互动和确认
R:建筑方位变更
Z:在营地休息同时存档

小编评测

《森林》是一款开放式的恐怖生存游戏,游戏中玩家们必须收集树枝点火来防止自己的体温低下,或是为了觅食而在丛林里四处探查寻找,进行打猎,制作物品,自给自足。而随着玩家们在丛林时间拉长,各种野外求生技巧也将会变得更加纯熟,并可以选择适合场所作为自己的据点,建立防御工事来抵挡夜晚怪物的攻击。
《森林》会有一个故事和恰当的结局,但是两者都不是必须的。玩家会专注于生存本身。游戏的故事就在那,故事线索分布在各个地方,去不去寻找那些线索完全看你自己的选择。游戏里的邪恶生物的行为不会像别的游戏那么张扬,这里会变得很谨慎。他们不会冲向你,也许会悄悄跟踪你,被攻击后寻求支援,甚至会默哀他们被你杀死的同伴。
在《森林》的世界中还将会有日夜的变化,随着日夜不同,温度也会产生改变,还有着包括海岸线、洞窟、地底湖等各式各样的场所舞台登场,让玩家们来体验本作独特的生存恐怖冒险乐趣!

版本说明

该版本为最新更新的森林v0.38版本,在上一版本的基础上进行了大量的更新,玩家们可以下载新版本进行体验。

具体更新说明如下:

Hey Everyone,
嘿大家,
For this patch we’ve merged the floor with the wooden path, so instead of them needing to be two separate items, they will instead act differently depending on how used. Place the floor directly on the terrain and it will act like the wooden path, place it on a foundation and it will act like procedural floors. With wooden path removed, we’ve added in a new buildable procedural rock path in its place.
对于这个补丁,我们已经把地板与木路径合并了,所以他们需要的是2个单独的项目,他们将采取不同的行动取决于如何使用。把地上的地上,它会像木头一样,把它放在一个基础上,它会像一个程序地板。用木制的路径删除,我们已经在一个新的可信赖的程序路径的地方增加了岩石。
Cave’s have seen some major balance tweaks this patch, from enemy placement to the location of some key items. In addition to this we’ve improved a bunch of cave collision issues, fixed a lot of pickups, improved some cave lighting, and added in some new distant cave groans/sounds
洞穴的发现一些主要的平衡调整这个补丁,从敌人的位置,一些关键项目的位置。除此之外,我们改进了一群洞穴碰撞问题,修正了很多皮卡,改进了一些洞穴照明,和一些新的遥远的洞穴加呻吟/声音
Stars had been missing for awhile due to a conflict with the ssao, however this has now been fixed and along with this we have added moon cycles, some new animations were added to the opening plane crash, a new story item hidden deep in one of the caves, lots of balance tweaks, bug fixes and more all listed below.
星星已经失踪一段时间由于与SSAO的冲突,然而这已经固定,并且随着我们增加了月亮周期,一些新的动画添加到开放的坠机事件中,一个新的故事项目深深的隐藏在一个山洞里,大量的平衡性调整,bug修复和更多的所有上市下面。
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
一如既往,请继续发布您的错误报告和反馈意见,在讨论区的社区中心

0.38 changelog:
0.38更新日志:

All equipment pieces on the crafting mat can now be equipped directly from there!
所有的装备件在制作垫上,现在可以直接从那里装备!
Enemies will attempt to run away from thrown bombs more often
敌人会试图逃离扔扔炸弹更经常
Burning weapons are now put out and can be relit for remaining burn duration when entering a water trigger
燃烧武器现在可以重新把剩余的燃烧持续进入水引发
Burning weapons are now put out and can be relit for remaining burn duration when stashed (i.e. when climbing rope)
燃烧武器现在放出来,可以重新点剩余燃烧时间藏(即当登山绳)
Passenger manifest is no longer automatically equipped while in combat
在战斗中乘客的表现不再自动装备
A simple press on the “Lighter” button now stashes it when holding a lightable item (holding the button still lights the item)
在“打火机”按钮将它抱着一个轻松的项目时,一个简单的新闻(按住按钮仍然亮的项目)
Fixed equipping pot in inventory
固定库存装备锅
Revamped roofs to show autofill preview by default (like floors)
修改默认的自动填充预览显示屋顶(如地板)
Fixed switching floor between autofill and manual placement when there’s a preview floor displayed causing preview structure to remain visible and eventually causing improper icons to be displayed
固定开关自动和手动放置在地板之间有一个预览预览显示造成地板结构仍然可见,最终造成不当的图标显示
Fixed lighter sometimes being equipped while survival book is open
固定打火机,有时还配有生存书是开放的
Fixed teeth no longer dropping when hitting enemies
固定的牙齿不再下降时,打击敌人
Fixed incorrect normals on plane seat metal
固定不正确的法线平面座椅金属
Plane crash set to nighttime and relit plane and abduction scene
飞机失事将夜间和重新点平面和外展现场
Adjusted enemy layout in caves 1, 8 & 10
调整后的敌人布局在洞穴1,8和10
(balance) Increased player walking sound detection range
(平衡)增加玩家行走的声音探测范围
When woken from sleep, enemies will now walk towards the sound source
当从睡眠中醒来时,敌人会向声音来源走去
(balance) Increased speed and aggressiveness of large pale mutants
(平衡)大的苍白突变体的速度和攻击性增加
Fixed mutants occasionally getting stuck in fall pose when dropping down from ceilings
固定的突变体偶尔被卡住的秋季姿势时,从天花板下降
Changed armor hud display formula to be solely based off amount of pieces equipped and not armor value (boots cold protection no longer shows at all in this)
改变装甲HUD显示公式完全是基于块的装备和没有装甲值量(靴御寒不再显示在这)
Now saving cloth (burning) weapon upgrade
现在节省布(燃烧)武器升级
Fixed plastic torch not getting bloody anymore
固定塑料火炬不会再流血了
Each deer skin armor piece now has 10 HP and can be destroyed like all other armor types
每一只鹿皮甲片现在有10根,可以像所有其他装甲一样被摧毁
Ghost stairs now use a half log as default mesh
鬼楼梯现在使用一个半日志作为默认的网格
Dynamite can now be attached to walls & trees
炸药现在可以连接到墙壁和树上
Aiming reticle is now 3x smaller and has a vertical cylinder halo
十字瞄准现在3X较小且垂直缸晕
New art added – campsite junk
新的艺术附加–营地垃圾
Added more props/layout and details to old film crew camp
增加更多的道具/布局和细节,老电影船员营
Hanging scene now only shows the equip light tutorial and no other hud element
挂幕现在只显示装备光教程并没有其他HUD元素
Fixed skin shading appearing black when using legacy renderer
固定的皮肤出现黑色遮光使用旧的渲染时
(particles) Improved look of flies (made darker, especially in caves)
(粒子)改善了苍蝇的外观(颜色较深,特别是在洞穴里)
Player now conforms to the angle of terrain when dying and injured
玩家在死亡和受伤时,符合地形的角度
Adjusted timmy toy position on plane to make it more visible
调整后的蒂米玩具在飞机上的位置,使其更为明显
Fixed cave mutants when feeding on limbs sometimes not being alerted to nearby player
固定洞突变时,在四肢喂养时,有时没有被通知附近的球员
(balance) Increased health of pale skinny cave mutants
(平衡)增加健康的浅洞洞穴突变
Caves – fixed intersecting sticks in cave 1
洞穴,固定相贯在洞1
Caves – brighter lamps
洞穴,明亮的灯
Caves – fixed skulls inside walls in cave 1
洞穴内墙内的固定头骨1
Caves – removed bone texture from timmy drawings room
洞穴,从蒂米绘画室取出骨纹理
Caves – removed old rocks from Cave 1
洞穴,从洞里取出旧岩石1
Caves – fixed some rock textures
洞穴,固定一些岩石纹理
Caves – fixed bad value on hanging body in cave 5
洞穴,固定的不良价值,在洞5
Caves – brighter bible textures
洞穴,明亮的圣经纹理
Caves – work on badly placed stalagmites
洞穴石笋–工作位置不好
(Performance) Halved mesh resolution of main building log
(性能)主建筑日志的减半网格分辨率
Increased quality of collision detection of flare gun flares so they work better in caves
提高了弹炮的碰撞检测质量,使他们在洞穴中工作更好
Fixed ghost custom effigy rendering issues
固定的幽灵定制肖像绘制问题
Caves – Better collision on main cave rocks
洞穴在主要的洞穴岩石上的碰撞
Caves – Moved Climbing Axe to cave 9
洞穴,移动爬斧9
Creepy enemies now spawn blood particles when hit
令人毛骨悚然的敌人现在产卵时,血液粒子击中
Added a restore defaults button in main scene’s control settings panel
在主场景的控制设置面板中添加了恢复默认按钮
Fixed icons not refreshing when pressing escape while in control settings panel after changing an input mapping without saving
固定图标不刷新时,按下逃生,而在控制设置面板后,改变输入映射不保存
Fixed pressing escape while having the input mapping conflict resolution popup, it now has same effect as pressing the cancel button
固定按逃生而具有输入映射冲突解决弹出,现在有相同的效果,按下取消键
Fixed a case of input mapping override not getting applied correctly
固定的情况下,输入映射覆盖不得到正确应用
Audio – Fixed missing sound effect for cave door in sinkhole
音频–固定失踪的音响效果在天坑洞穴的门
Audio – Increased Bats flying out of caves sound
声音增加了蝙蝠飞出洞穴的声音
Audio – Fixed missing book opening sound
音频:固定丢失的书的开启声音
Audio – Increased volume of page turning sound effect
音频,增加了页的声音效果的音量
(particles) Added broken glass particles to plane crash scene
(粒子)加入碎玻璃粒子到飞机失事现场
(particles) Dust and small rocks will now explode out of broken stalagmites when hit
(粒子)的灰尘和小石块将爆发断石笋击中时
Caves- adjusted tennis player lod so they don’t pop on
洞穴调整网球选手LOD所以他们不流行
Caves- added more save tents deeper inside caves
洞穴--增加了更多的帐篷,在洞穴里更为深
Caves – replaced old skull lamps with dynamic versions
洞穴,用动态版本替换旧的头骨灯
Caves- cave 7 entrance work
洞穴--洞穴7入口的工作
Caves – more lighting in cave 7
洞穴,在洞里有更多的照明7
Caves- fixed hole in cave 7 where you could fall out.
洞-固定洞在洞7你可以掉。
Armsy is faster and more aggressive now when attacking player
armsy更快和更积极的现在当进攻球员
New death and melee reaction animations added to armsy
反应的动画添加到armsy死亡新的混战
Virginia is now faster and more aggressive when attacking player
弗吉尼亚现在更快和更积极的进攻球员
Updated enemy cave layout to have more difficult enemies in later caves
更新敌人的洞穴布局,有更多的困难敌人在以后的洞穴
Added back missing stars to night sky!
增加了背缺少星星到夜晚的天空!
(Balance) Climbing axe now only works on climbing walls
(平衡)爬斧现在只适用于爬壁
Added blood particles to babies when hit, and to their ragdolls
加血颗粒宝宝打时,和他们的布娃娃
Caves- Smaller peek hole in cave 8
洞-较小的窥视孔在洞8
Caves- Fix for door popping in inside the sinkhole.
洞穴——修正门出现在天坑。
Cave – Fixed ceiling too low in cave 8 exit to sinkhole
洞穴–固定吸在8洞出口太低的天坑
Moon cycles added!
增加月亮周期!
Audio – Fixed mutant audio not pausing when player was in inventory in single player giving illusion game wasn’t actually paused
音频–固定突变音频不停的当玩家在单人游戏给幻想库存实际上并没有停下来
Fixed ghost rock holder loading from save file as a stick holder
固定的幽灵岩石持有人从保存文件加载作为一个坚持
Audio – plane crash sound now gradually fades out if plane crash is skipped
音频:飞机坠毁的声音,现在逐渐淡出,如果飞机坠毁了
New building: Rock Path ! Place and extend it like custom walls, conforms with terrain when placed, cuts grass when built
新建筑:岩石路径!放置和扩展它像自定义的墙壁,符合地形时放置,削减基层建设
Fixed dropping bones & fixed inventory item tooltip displaying 0 bone after dropping last bone
固定滴骨及固定库存项提示显示骨上骨后下降0
Fixed enemy club not displaying pickup icon when dropped
固定敌人俱乐部不显示拾取图标时下降
Fixed dropped enemy club using old mesh/old texture
修正了使用旧的网格/旧纹理的敌人俱乐部
(multiplayer) Fixed player_net molotov fire looking different than local player molotov fire
(多人)固定player_net莫洛托夫看火不同于本地球员莫洛托夫火
Limited the amount of turtles that can spawn over time
有限数量的海龟,可以产卵随着时间的推移
Fixed ghost sometimes rotating automatically
固定的鬼有时会自动旋转
Lowered opacity of stealth icon and lowered position on screen
降低隐形图标的透明度和降低屏幕上的位置
Climbing wall made brighter, and added leftover old climbing props on wall to make climbable clearer
攀岩墙了光明,并加入剩余的老爬上墙做道具爬更清晰
Updated enemy layout in cave 5
最新敌人布局在洞5
(balance)Added more supplies to cave4 room (virginia room)
(平衡)添加更多的物资cave4室(弗吉尼亚室)
(balance)Added food and soda near cave 5 air pickups
(平衡)添加食物和苏打水近5窟空气拾音器
Replaced granite cave rock material with mineral rock material
用矿物岩石材料代替花岗岩洞穴岩石材料
Added more fat mutants to caves
增加了更多的脂肪突变体洞穴
Audio – New creaking large tree sound added
新的音频–吱吱作响的大树的声音说
Removed loose sodas and cash pickups from caves, instead these are found on bodies, under bodies, or in suitcases/crates
除去松散的苏打水和从洞穴现金皮卡,而这些被发现的尸体,在尸体,或在行李箱/箱
Added small rock pickups to caves to aid with stealth (hint: try throwing them as a distraction)
添加小岩石皮卡洞穴援助隐形(提示:试着把它们当成一种消遣)
Audio – added new distant cave variations to various caves
音频,增加了新的遥远的洞穴变化到不同的洞穴
Audio – Bats exiting caves will now play multiple squeals and squeaks
音频–蝙蝠退出洞穴现在打多个尖叫声和尖叫声
Fixed custom effigy not working after being damaged and repaired
修正了自定义肖像不工作被破坏,修复后
Fixed garden plant flashing big when planted before getting proper size
固定园林植物在种植前的大面积上,在得到合适的大小
You will now only get cold in cave water if you stay swimming in it for 12seconds or more
你现在只要你呆在这游泳到12seconds以上洞穴水冷
(Multiplayer) Fixed saving inventory for clients
多人游戏)固定节省库存的客户
Fixed creepy mutants not breaking apart stalagmites inside caves
令人毛骨悚然的突变体不打破固定在洞穴石笋
Merged walkway and procedural floor in a single placement tool, bring near terrain to swap to walkway or bring it back up to swap to extensible floor which can be added to a custom structure
合并后的人行道和在一个单一的配置工具程序的地板,把附近的地形来交换通道或把它带回了互换扩展层可以被添加到一个自定义的结构
(Balance) Added more rocks/layout to bottom of sinkhole and tweaked enemy positions/layout
(平衡)添加更多的岩石/布局下天坑和调整敌人位置/布局
New art added: Corpse piles, added to cave 6
新的艺术增加了:尸体堆,增加到洞6
Audio – added new extinguish sound for when molotov is put out by water
音频–新增灭声在莫洛托夫被水
Survival book pickup added to the start of plane crash sequence
在飞机失事序列的开始时,生存书的拾取
Add hit reaction animation to cowman
添加到反应动画牛人
(Audio) Added experimental “Voice Count” in gameplay sound options to hopefully work around some audio issues for some players.
(音)增加了实验的“声音计数”的游戏声音选项,希望解决一些音频问题,一些球员。

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